local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1, L25_1, L26_1, L27_1, L28_1, L29_1, L30_1, L31_1, L32_1, L33_1, L34_1, L35_1, L36_1, L37_1 L0_1 = {} L1_1 = {} L1_1.hp = 1 L1_1.food = 0.8 L1_1.water = 0.2 L1_1.energy = 1 L1_1.radiation = -3 L0_1.stateWorth = L1_1 L0_1.armorWorth = 1 L0_1.damageWorth = 0.25 L0_1.armorPiercingMultWorth = 2 L0_1.hourWorth = 2 L0_1.radiationResistWorth = 3 L0_1.searchBonusWorth = 1 L1_1 = {} L2_1 = {} L3_1 = 0.25 L4_1 = 0.5 L5_1 = 0.375 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.recipe = L2_1 L2_1 = {} L3_1 = 0.25 L4_1 = 0.375 L5_1 = 0.5 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.item = L2_1 L2_1 = {} L3_1 = 0.5 L4_1 = 0.375 L5_1 = 0.25 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.cooking = L2_1 L0_1.worthCategoryColor = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = "all" L3_1[1] = L4_1 L2_1.needTags = L3_1 L1_1.all = L2_1 L2_1 = {} L3_1 = {} L4_1 = "food" L3_1[1] = L4_1 L2_1.needTags = L3_1 L3_1 = {} L4_1 = "drink" L3_1[1] = L4_1 L2_1.notTags = L3_1 L1_1.food = L2_1 L2_1 = {} L3_1 = {} L4_1 = "medicine_tag" L3_1[1] = L4_1 L2_1.needTags = L3_1 L3_1 = {} L2_1.notTags = L3_1 L1_1.medicine = L2_1 L2_1 = {} L3_1 = {} L4_1 = "category_quest" L3_1[1] = L4_1 L2_1.needTags = L3_1 L3_1 = {} L2_1.notTags = L3_1 L1_1.quest = L2_1 L2_1 = {} L3_1 = {} L4_1 = "category_equipment" L3_1[1] = L4_1 L2_1.needTags = L3_1 L3_1 = {} L4_1 = "transport_tag" L5_1 = "weapon" L6_1 = "ammo" L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.notTags = L3_1 L1_1.equipment = L2_1 L2_1 = {} L3_1 = {} L4_1 = "category_tools" L3_1[1] = L4_1 L2_1.needTags = L3_1 L3_1 = {} L4_1 = "corpse" L5_1 = "building_tag" L6_1 = "category_equipment" L7_1 = "category_quest" L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L2_1.notTags = L3_1 L1_1.instrument = L2_1 L2_1 = {} L3_1 = {} L4_1 = "building_tag" L3_1[1] = L4_1 L2_1.needTags = L3_1 L3_1 = {} L2_1.notTags = L3_1 L1_1.build = L2_1 L2_1 = {} L3_1 = {} L4_1 = "category_component" L3_1[1] = L4_1 L2_1.needTags = L3_1 L3_1 = {} L2_1.notTags = L3_1 L1_1.component = L2_1 L2_1 = {} L3_1 = {} L4_1 = "all" L3_1[1] = L4_1 L2_1.needTags = L3_1 L3_1 = {} L4_1 = "food" L5_1 = "drink" L6_1 = "medicine_tag" L7_1 = "weapon" L8_1 = "ammo" L9_1 = "transport_tag" L10_1 = "category_quest" L11_1 = "corpse" L12_1 = "category_equipment" L13_1 = "category_tools" L14_1 = "building_tag" L15_1 = "category_component" L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L3_1[7] = L10_1 L3_1[8] = L11_1 L3_1[9] = L12_1 L3_1[10] = L13_1 L3_1[11] = L14_1 L3_1[12] = L15_1 L2_1.notTags = L3_1 L1_1.trash = L2_1 L0_1.itemCategoryTable = L1_1 L1_1 = {} L2_1 = {} L3_1 = 0.75 L4_1 = 0.7 L5_1 = 0.5 L6_1 = 1 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1[0] = L2_1 L2_1 = {} L3_1 = 0.5 L4_1 = 0.3 L5_1 = 0.1 L6_1 = 1 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1[1] = L2_1 L2_1 = {} L3_1 = 0.25 L4_1 = 0.25 L5_1 = 0.25 L6_1 = 1 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1[2] = L2_1 L2_1 = {} L3_1 = 0.9 L4_1 = 0.8 L5_1 = 0.7 L6_1 = 1 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1[3] = L2_1 L2_1 = {} L3_1 = 0.2 L4_1 = 0.25 L5_1 = 0.5 L6_1 = 1 L7_1 = 1 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L1_1[4] = L2_1 L2_1 = {} L3_1 = 0.2 L4_1 = 0.4 L5_1 = 0.1 L6_1 = 1 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1[5] = L2_1 L2_1 = {} L3_1 = 0.1 L4_1 = 0.5 L5_1 = 0.25 L6_1 = 1 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1[6] = L2_1 L2_1 = {} L3_1 = 0.7 L4_1 = 0.67 L5_1 = 0.67 L6_1 = 1 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1[7] = L2_1 L2_1 = {} L3_1 = 0.5 L4_1 = 0.1 L5_1 = 0.1 L6_1 = 1 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1[8] = L2_1 L2_1 = {} L3_1 = 0.75 L4_1 = 0.375 L5_1 = 0.1 L6_1 = 1 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1[9] = L2_1 L0_1.mapBiomeColor = L1_1 L1_1 = {} L2_1 = {} L2_1.description = "1-9" L3_1 = {} L4_1 = {} L5_1 = "stake" L6_1 = 10 L4_1[1] = L5_1 L4_1[2] = L6_1 L5_1 = {} L6_1 = "crossbow" L7_1 = 10 L5_1[1] = L6_1 L5_1[2] = L7_1 L6_1 = {} L7_1 = "ordinary_clothes" L8_1 = 10 L6_1[1] = L7_1 L6_1[2] = L8_1 L7_1 = {} L8_1 = "crossbow_ammo" L9_1 = 1000 L7_1[1] = L8_1 L7_1[2] = L9_1 L8_1 = {} L9_1 = "berserk" L10_1 = 1 L8_1[1] = L9_1 L8_1[2] = L10_1 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L2_1.itemList = L3_1 L1_1[1] = L2_1 L2_1 = {} L2_1.description = "10-19" L3_1 = {} L4_1 = {} L5_1 = "nail_club" L6_1 = 10 L4_1[1] = L5_1 L4_1[2] = L6_1 L5_1 = {} L6_1 = "homemade_gun" L7_1 = 10 L5_1[1] = L6_1 L5_1[2] = L7_1 L6_1 = {} L7_1 = "crossbow" L8_1 = 10 L6_1[1] = L7_1 L6_1[2] = L8_1 L7_1 = {} L8_1 = "crossbow_p" L9_1 = 10 L7_1[1] = L8_1 L7_1[2] = L9_1 L8_1 = {} L9_1 = "handmade_clothes" L10_1 = 10 L8_1[1] = L9_1 L8_1[2] = L10_1 L9_1 = {} L10_1 = "homemade_gun_ammo" L11_1 = 1000 L9_1[1] = L10_1 L9_1[2] = L11_1 L10_1 = {} L11_1 = "crossbow_ammo" L12_1 = 1000 L10_1[1] = L11_1 L10_1[2] = L12_1 L11_1 = {} L12_1 = "berserk" L13_1 = 1 L11_1[1] = L12_1 L11_1[2] = L13_1 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L3_1[7] = L10_1 L3_1[8] = L11_1 L2_1.itemList = L3_1 L1_1[2] = L2_1 L2_1 = {} L2_1.description = "20-29" L3_1 = {} L4_1 = {} L5_1 = "hammer" L6_1 = 10 L4_1[1] = L5_1 L4_1[2] = L6_1 L5_1 = {} L6_1 = "homemade_gun" L7_1 = 10 L5_1[1] = L6_1 L5_1[2] = L7_1 L6_1 = {} L7_1 = "pps" L8_1 = 10 L6_1[1] = L7_1 L6_1[2] = L8_1 L7_1 = {} L8_1 = "crossbow2" L9_1 = 10 L7_1[1] = L8_1 L7_1[2] = L9_1 L8_1 = {} L9_1 = "crossbow2_p" L10_1 = 10 L8_1[1] = L9_1 L8_1[2] = L10_1 L9_1 = {} L10_1 = "pm" L11_1 = 10 L9_1[1] = L10_1 L9_1[2] = L11_1 L10_1 = {} L11_1 = "cocktail_molotov" L12_1 = 100 L10_1[1] = L11_1 L10_1[2] = L12_1 L11_1 = {} L12_1 = "military_clothes2" L13_1 = 10 L11_1[1] = L12_1 L11_1[2] = L13_1 L12_1 = {} L13_1 = "homemade_gun_ammo" L14_1 = 1000 L12_1[1] = L13_1 L12_1[2] = L14_1 L13_1 = {} L14_1 = "tt_ammo" L15_1 = 1000 L13_1[1] = L14_1 L13_1[2] = L15_1 L14_1 = {} L15_1 = "crossbow_ammo" L16_1 = 1000 L14_1[1] = L15_1 L14_1[2] = L16_1 L15_1 = {} L16_1 = "berserk" L17_1 = 1 L15_1[1] = L16_1 L15_1[2] = L17_1 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L3_1[7] = L10_1 L3_1[8] = L11_1 L3_1[9] = L12_1 L3_1[10] = L13_1 L3_1[11] = L14_1 L3_1[12] = L15_1 L2_1.itemList = L3_1 L1_1[3] = L2_1 L2_1 = {} L2_1.description = "30-39" L3_1 = {} L4_1 = {} L5_1 = "custom_spear" L6_1 = 10 L4_1[1] = L5_1 L4_1[2] = L6_1 L5_1 = {} L6_1 = "ppsh" L7_1 = 10 L5_1[1] = L6_1 L5_1[2] = L7_1 L6_1 = {} L7_1 = "crossbow3" L8_1 = 10 L6_1[1] = L7_1 L6_1[2] = L8_1 L7_1 = {} L8_1 = "crossbow3_p" L9_1 = 10 L7_1[1] = L8_1 L7_1[2] = L9_1 L8_1 = {} L9_1 = "pm_dual" L10_1 = 10 L8_1[1] = L9_1 L8_1[2] = L10_1 L9_1 = {} L10_1 = "musket" L11_1 = 10 L9_1[1] = L10_1 L9_1[2] = L11_1 L10_1 = {} L11_1 = "gunpowder_grenade" L12_1 = 100 L10_1[1] = L11_1 L10_1[2] = L12_1 L11_1 = {} L12_1 = "homemade_rifle" L13_1 = 10 L11_1[1] = L12_1 L11_1[2] = L13_1 L12_1 = {} L13_1 = "motorway_armor" L14_1 = 10 L12_1[1] = L13_1 L12_1[2] = L14_1 L13_1 = {} L14_1 = "homemade_gun_ammo" L15_1 = 1000 L13_1[1] = L14_1 L13_1[2] = L15_1 L14_1 = {} L15_1 = "tt_ammo" L16_1 = 1000 L14_1[1] = L15_1 L14_1[2] = L16_1 L15_1 = {} L16_1 = "crossbow_ammo" L17_1 = 1000 L15_1[1] = L16_1 L15_1[2] = L17_1 L16_1 = {} L17_1 = "shotgun_ammo" L18_1 = 1000 L16_1[1] = L17_1 L16_1[2] = L18_1 L17_1 = {} L18_1 = "berserk" L19_1 = 1 L17_1[1] = L18_1 L17_1[2] = L19_1 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L3_1[7] = L10_1 L3_1[8] = L11_1 L3_1[9] = L12_1 L3_1[10] = L13_1 L3_1[11] = L14_1 L3_1[12] = L15_1 L3_1[13] = L16_1 L3_1[14] = L17_1 L2_1.itemList = L3_1 L1_1[4] = L2_1 L2_1 = {} L2_1.description = "40-49" L3_1 = {} L4_1 = {} L5_1 = "mlp" L6_1 = 10 L4_1[1] = L5_1 L4_1[2] = L6_1 L5_1 = {} L6_1 = "nagant" L7_1 = 10 L5_1[1] = L6_1 L5_1[2] = L7_1 L6_1 = {} L7_1 = "custom_rifle" L8_1 = 10 L6_1[1] = L7_1 L6_1[2] = L8_1 L7_1 = {} L8_1 = "izh_short" L9_1 = 10 L7_1[1] = L8_1 L7_1[2] = L9_1 L8_1 = {} L9_1 = "f_1" L10_1 = 100 L8_1[1] = L9_1 L8_1[2] = L10_1 L9_1 = {} L10_1 = "izh" L11_1 = 10 L9_1[1] = L10_1 L9_1[2] = L11_1 L10_1 = {} L11_1 = "military_armor2" L12_1 = 10 L10_1[1] = L11_1 L10_1[2] = L12_1 L11_1 = {} L12_1 = "tt_ammo" L13_1 = 1000 L11_1[1] = L12_1 L11_1[2] = L13_1 L12_1 = {} L13_1 = "mosin_ammo" L14_1 = 1000 L12_1[1] = L13_1 L12_1[2] = L14_1 L13_1 = {} L14_1 = "shotgun_ammo" L15_1 = 1000 L13_1[1] = L14_1 L13_1[2] = L15_1 L14_1 = {} L15_1 = "berserk" L16_1 = 1 L14_1[1] = L15_1 L14_1[2] = L16_1 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L3_1[7] = L10_1 L3_1[8] = L11_1 L3_1[9] = L12_1 L3_1[10] = L13_1 L3_1[11] = L14_1 L2_1.itemList = L3_1 L1_1[5] = L2_1 L2_1 = {} L2_1.description = "50-59" L3_1 = {} L4_1 = {} L5_1 = "shashka" L6_1 = 10 L4_1[1] = L5_1 L4_1[2] = L6_1 L5_1 = {} L6_1 = "custom_ar" L7_1 = 10 L5_1[1] = L6_1 L5_1[2] = L7_1 L6_1 = {} L7_1 = "tt" L8_1 = 10 L6_1[1] = L7_1 L6_1[2] = L8_1 L7_1 = {} L8_1 = "nagant_dual" L9_1 = 10 L7_1[1] = L8_1 L7_1[2] = L9_1 L8_1 = {} L9_1 = "mosin_short" L10_1 = 10 L8_1[1] = L9_1 L8_1[2] = L10_1 L9_1 = {} L10_1 = "mosin" L11_1 = 10 L9_1[1] = L10_1 L9_1[2] = L11_1 L10_1 = {} L11_1 = "leather_armor" L12_1 = 10 L10_1[1] = L11_1 L10_1[2] = L12_1 L11_1 = {} L12_1 = "tt_ammo" L13_1 = 1000 L11_1[1] = L12_1 L11_1[2] = L13_1 L12_1 = {} L13_1 = "mosin_ammo" L14_1 = 1000 L12_1[1] = L13_1 L12_1[2] = L14_1 L13_1 = {} L14_1 = "ak74_ammo" L15_1 = 1000 L13_1[1] = L14_1 L13_1[2] = L15_1 L14_1 = {} L15_1 = "berserk" L16_1 = 1 L14_1[1] = L15_1 L14_1[2] = L16_1 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L3_1[7] = L10_1 L3_1[8] = L11_1 L3_1[9] = L12_1 L3_1[10] = L13_1 L3_1[11] = L14_1 L2_1.itemList = L3_1 L1_1[6] = L2_1 L2_1 = {} L2_1.description = "60-69" L3_1 = {} L4_1 = {} L5_1 = "iron_spear" L6_1 = 10 L4_1[1] = L5_1 L4_1[2] = L6_1 L5_1 = {} L6_1 = "hunter_chain" L7_1 = 10 L5_1[1] = L6_1 L5_1[2] = L7_1 L6_1 = {} L7_1 = "aks74u" L8_1 = 10 L6_1[1] = L7_1 L6_1[2] = L8_1 L7_1 = {} L8_1 = "custom_mg" L9_1 = 10 L7_1[1] = L8_1 L7_1[2] = L9_1 L8_1 = {} L9_1 = "mauser" L10_1 = 10 L8_1[1] = L9_1 L8_1[2] = L10_1 L9_1 = {} L10_1 = "tt_dual" L11_1 = 10 L9_1[1] = L10_1 L9_1[2] = L11_1 L10_1 = {} L11_1 = "mosin_sniper" L12_1 = 10 L10_1[1] = L11_1 L10_1[2] = L12_1 L11_1 = {} L12_1 = "toz_short" L13_1 = 10 L11_1[1] = L12_1 L11_1[2] = L13_1 L12_1 = {} L13_1 = "toz" L14_1 = 10 L12_1[1] = L13_1 L12_1[2] = L14_1 L13_1 = {} L14_1 = "flamethrower" L15_1 = 10 L13_1[1] = L14_1 L13_1[2] = L15_1 L14_1 = {} L15_1 = "chitin_armor" L16_1 = 10 L14_1[1] = L15_1 L14_1[2] = L16_1 L15_1 = {} L16_1 = "tt_ammo" L17_1 = 1000 L15_1[1] = L16_1 L15_1[2] = L17_1 L16_1 = {} L17_1 = "shotgun_ammo" L18_1 = 1000 L16_1[1] = L17_1 L16_1[2] = L18_1 L17_1 = {} L18_1 = "mosin_ammo" L19_1 = 100000 L17_1[1] = L18_1 L17_1[2] = L19_1 L18_1 = {} L19_1 = "ak74_ammo" L20_1 = 1000 L18_1[1] = L19_1 L18_1[2] = L20_1 L19_1 = {} L20_1 = "berserk" L21_1 = 1 L19_1[1] = L20_1 L19_1[2] = L21_1 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L3_1[7] = L10_1 L3_1[8] = L11_1 L3_1[9] = L12_1 L3_1[10] = L13_1 L3_1[11] = L14_1 L3_1[12] = L15_1 L3_1[13] = L16_1 L3_1[14] = L17_1 L3_1[15] = L18_1 L3_1[16] = L19_1 L2_1.itemList = L3_1 L1_1[7] = L2_1 L2_1 = {} L2_1.description = "70-79" L3_1 = {} L4_1 = {} L5_1 = "ak74_single" L6_1 = 10 L4_1[1] = L5_1 L4_1[2] = L6_1 L5_1 = {} L6_1 = "rpk74" L7_1 = 10 L5_1[1] = L6_1 L5_1[2] = L7_1 L6_1 = {} L7_1 = "aps" L8_1 = 10 L6_1[1] = L7_1 L6_1[2] = L8_1 L7_1 = {} L8_1 = "mauser_dual" L9_1 = 10 L7_1[1] = L8_1 L7_1[2] = L9_1 L8_1 = {} L9_1 = "svt" L10_1 = 10 L8_1[1] = L9_1 L8_1[2] = L10_1 L9_1 = {} L10_1 = "iron_armor" L11_1 = 10 L9_1[1] = L10_1 L9_1[2] = L11_1 L10_1 = {} L11_1 = "tt_ammo" L12_1 = 1000 L10_1[1] = L11_1 L10_1[2] = L12_1 L11_1 = {} L12_1 = "mosin_ammo" L13_1 = 100000 L11_1[1] = L12_1 L11_1[2] = L13_1 L12_1 = {} L13_1 = "ak74_ammo" L14_1 = 1000 L12_1[1] = L13_1 L12_1[2] = L14_1 L13_1 = {} L14_1 = "berserk" L15_1 = 1 L13_1[1] = L14_1 L13_1[2] = L15_1 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L3_1[7] = L10_1 L3_1[8] = L11_1 L3_1[9] = L12_1 L3_1[10] = L13_1 L2_1.itemList = L3_1 L1_1[8] = L2_1 L2_1 = {} L2_1.description = "80-89" L3_1 = {} L4_1 = {} L5_1 = "steel_spear" L6_1 = 10 L4_1[1] = L5_1 L4_1[2] = L6_1 L5_1 = {} L6_1 = "rocket_launcher" L7_1 = 10 L5_1[1] = L6_1 L5_1[2] = L7_1 L6_1 = {} L7_1 = "dp" L8_1 = 10 L6_1[1] = L7_1 L6_1[2] = L8_1 L7_1 = {} L8_1 = "armorpiercer" L9_1 = 10 L7_1[1] = L8_1 L7_1[2] = L9_1 L8_1 = {} L9_1 = "aps_dual" L10_1 = 10 L8_1[1] = L9_1 L8_1[2] = L10_1 L9_1 = {} L10_1 = "svd" L11_1 = 10 L9_1[1] = L10_1 L9_1[2] = L11_1 L10_1 = {} L11_1 = "saiga" L12_1 = 10 L10_1[1] = L11_1 L10_1[2] = L12_1 L11_1 = {} L12_1 = "steel_armor" L13_1 = 10 L11_1[1] = L12_1 L11_1[2] = L13_1 L12_1 = {} L13_1 = "tt_ammo" L14_1 = 1000 L12_1[1] = L13_1 L12_1[2] = L14_1 L13_1 = {} L14_1 = "shotgun_ammo" L15_1 = 1000 L13_1[1] = L14_1 L13_1[2] = L15_1 L14_1 = {} L15_1 = "mosin_ammo" L16_1 = 100000 L14_1[1] = L15_1 L14_1[2] = L16_1 L15_1 = {} L16_1 = "rocket_launcher_ammo" L17_1 = 1000 L15_1[1] = L16_1 L15_1[2] = L17_1 L16_1 = {} L17_1 = "berserk" L18_1 = 1 L16_1[1] = L17_1 L16_1[2] = L18_1 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L3_1[7] = L10_1 L3_1[8] = L11_1 L3_1[9] = L12_1 L3_1[10] = L13_1 L3_1[11] = L14_1 L3_1[12] = L15_1 L3_1[13] = L16_1 L2_1.itemList = L3_1 L1_1[9] = L2_1 L2_1 = {} L2_1.description = "90-100" L3_1 = {} L4_1 = {} L5_1 = "berdish" L6_1 = 10 L4_1[1] = L5_1 L4_1[2] = L6_1 L5_1 = {} L6_1 = "chitin_spear" L7_1 = 10 L5_1[1] = L6_1 L5_1[2] = L7_1 L6_1 = {} L7_1 = "shock_mace" L8_1 = 10 L6_1[1] = L7_1 L6_1[2] = L8_1 L7_1 = {} L8_1 = "abakan" L9_1 = 10 L7_1[1] = L8_1 L7_1[2] = L9_1 L8_1 = {} L9_1 = "rpg7" L10_1 = 10 L8_1[1] = L9_1 L8_1[2] = L10_1 L9_1 = {} L10_1 = "pk" L11_1 = 10 L9_1[1] = L10_1 L9_1[2] = L11_1 L10_1 = {} L11_1 = "gshg" L12_1 = 10 L10_1[1] = L11_1 L10_1[2] = L12_1 L11_1 = {} L12_1 = "armorpiercer_dual" L13_1 = 10 L11_1[1] = L12_1 L11_1[2] = L13_1 L12_1 = {} L13_1 = "svu" L14_1 = 10 L12_1[1] = L13_1 L12_1[2] = L14_1 L13_1 = {} L14_1 = "pepperbox" L15_1 = 10 L13_1[1] = L14_1 L13_1[2] = L15_1 L14_1 = {} L15_1 = "rocket_launcher" L16_1 = 10 L14_1[1] = L15_1 L14_1[2] = L16_1 L15_1 = {} L16_1 = "miner_armor" L17_1 = 10 L15_1[1] = L16_1 L15_1[2] = L17_1 L16_1 = {} L17_1 = "shotgun_ammo" L18_1 = 1000 L16_1[1] = L17_1 L16_1[2] = L18_1 L17_1 = {} L18_1 = "mosin_ammo" L19_1 = 100000 L17_1[1] = L18_1 L17_1[2] = L19_1 L18_1 = {} L19_1 = "ak74_ammo" L20_1 = 1000 L18_1[1] = L19_1 L18_1[2] = L20_1 L19_1 = {} L20_1 = "rpg7_ammo" L21_1 = 1000 L19_1[1] = L20_1 L19_1[2] = L21_1 L20_1 = {} L21_1 = "rocket_launcher_ammo" L22_1 = 1000 L20_1[1] = L21_1 L20_1[2] = L22_1 L21_1 = {} L22_1 = "berserk" L23_1 = 1 L21_1[1] = L22_1 L21_1[2] = L23_1 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L3_1[7] = L10_1 L3_1[8] = L11_1 L3_1[9] = L12_1 L3_1[10] = L13_1 L3_1[11] = L14_1 L3_1[12] = L15_1 L3_1[13] = L16_1 L3_1[14] = L17_1 L3_1[15] = L18_1 L3_1[16] = L19_1 L3_1[17] = L20_1 L3_1[18] = L21_1 L2_1.itemList = L3_1 L1_1[10] = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L5_1 = "helsing" L6_1 = 10 L4_1[1] = L5_1 L4_1[2] = L6_1 L5_1 = {} L6_1 = "scroll_fireball" L7_1 = 100 L5_1[1] = L6_1 L5_1[2] = L7_1 L6_1 = {} L7_1 = "scroll_lightning" L8_1 = 100 L6_1[1] = L7_1 L6_1[2] = L8_1 L7_1 = {} L8_1 = "scroll_icelance" L9_1 = 100 L7_1[1] = L8_1 L7_1[2] = L9_1 L8_1 = {} L9_1 = "scroll_summon1" L10_1 = 100 L8_1[1] = L9_1 L8_1[2] = L10_1 L9_1 = {} L10_1 = "scroll_summon2" L11_1 = 100 L9_1[1] = L10_1 L9_1[2] = L11_1 L10_1 = {} L11_1 = "scroll_summon3" L12_1 = 100 L10_1[1] = L11_1 L10_1[2] = L12_1 L11_1 = {} L12_1 = "scroll_summon4" L13_1 = 100 L11_1[1] = L12_1 L11_1[2] = L13_1 L12_1 = {} L13_1 = "scroll_summon5" L14_1 = 100 L12_1[1] = L13_1 L12_1[2] = L14_1 L13_1 = {} L14_1 = "scroll_summon6" L15_1 = 100 L13_1[1] = L14_1 L13_1[2] = L15_1 L14_1 = {} L15_1 = "scroll_summon7" L16_1 = 100 L14_1[1] = L15_1 L14_1[2] = L16_1 L15_1 = {} L16_1 = "scroll_summon8" L17_1 = 100 L15_1[1] = L16_1 L15_1[2] = L17_1 L16_1 = {} L17_1 = "scroll_summon9" L18_1 = 100 L16_1[1] = L17_1 L16_1[2] = L18_1 L17_1 = {} L18_1 = "scroll_summon10" L19_1 = 100 L17_1[1] = L18_1 L17_1[2] = L19_1 L18_1 = {} L19_1 = "scroll_charm" L20_1 = 100 L18_1[1] = L19_1 L18_1[2] = L20_1 L19_1 = {} L20_1 = "scroll_web" L21_1 = 100 L19_1[1] = L20_1 L19_1[2] = L21_1 L20_1 = {} L21_1 = "pumpkin_bomb" L22_1 = 100 L20_1[1] = L21_1 L20_1[2] = L22_1 L21_1 = {} L22_1 = "hunter_chain" L23_1 = 10 L21_1[1] = L22_1 L21_1[2] = L23_1 L22_1 = {} L23_1 = "forest_staff" L24_1 = 10 L22_1[1] = L23_1 L22_1[2] = L24_1 L23_1 = {} L24_1 = "deadman_hand" L25_1 = 10 L23_1[1] = L24_1 L23_1[2] = L25_1 L24_1 = {} L25_1 = "hell_shotgun" L26_1 = 10 L24_1[1] = L25_1 L24_1[2] = L26_1 L25_1 = {} L26_1 = "execution_sword" L27_1 = 10 L25_1[1] = L26_1 L25_1[2] = L27_1 L26_1 = {} L27_1 = "electrogun" L28_1 = 10 L26_1[1] = L27_1 L26_1[2] = L28_1 L27_1 = {} L28_1 = "ghost_suit" L29_1 = 10 L27_1[1] = L28_1 L27_1[2] = L29_1 L28_1 = {} L29_1 = "hunter_armor_1" L30_1 = 1 L28_1[1] = L29_1 L28_1[2] = L30_1 L29_1 = {} L30_1 = "hunter_armor_2" L31_1 = 1 L29_1[1] = L30_1 L29_1[2] = L31_1 L30_1 = {} L31_1 = "hunter_armor_3" L32_1 = 1 L30_1[1] = L31_1 L30_1[2] = L32_1 L31_1 = {} L32_1 = "hunter_armor_4" L33_1 = 1 L31_1[1] = L32_1 L31_1[2] = L33_1 L32_1 = {} L33_1 = "hunter_armor_5" L34_1 = 1 L32_1[1] = L33_1 L32_1[2] = L34_1 L33_1 = {} L34_1 = "demon_armor" L35_1 = 10 L33_1[1] = L34_1 L33_1[2] = L35_1 L34_1 = {} L35_1 = "shotgun_ammo" L36_1 = 1000 L34_1[1] = L35_1 L34_1[2] = L36_1 L35_1 = {} L36_1 = "crossbow_ammo" L37_1 = 1000 L35_1[1] = L36_1 L35_1[2] = L37_1 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L3_1[7] = L10_1 L3_1[8] = L11_1 L3_1[9] = L12_1 L3_1[10] = L13_1 L3_1[11] = L14_1 L3_1[12] = L15_1 L3_1[13] = L16_1 L3_1[14] = L17_1 L3_1[15] = L18_1 L3_1[16] = L19_1 L3_1[17] = L20_1 L3_1[18] = L21_1 L3_1[19] = L22_1 L3_1[20] = L23_1 L3_1[21] = L24_1 L3_1[22] = L25_1 L3_1[23] = L26_1 L3_1[24] = L27_1 L3_1[25] = L28_1 L3_1[26] = L29_1 L3_1[27] = L30_1 L3_1[28] = L31_1 L3_1[29] = L32_1 L3_1[30] = L33_1 L3_1[31] = L34_1 L3_1[32] = L35_1 L2_1.itemList = L3_1 L1_1.halloween = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L5_1 = "fireworks" L6_1 = 100 L4_1[1] = L5_1 L4_1[2] = L6_1 L5_1 = {} L6_1 = "confetti" L7_1 = 100 L5_1[1] = L6_1 L5_1[2] = L7_1 L6_1 = {} L7_1 = "icicle_thrower" L8_1 = 1 L6_1[1] = L7_1 L6_1[2] = L8_1 L7_1 = {} L8_1 = "snowball" L9_1 = 100 L7_1[1] = L8_1 L7_1[2] = L9_1 L8_1 = {} L9_1 = "polar_axe" L10_1 = 1 L8_1[1] = L9_1 L8_1[2] = L10_1 L9_1 = {} L10_1 = "ball_summon1" L11_1 = 1 L9_1[1] = L10_1 L9_1[2] = L11_1 L10_1 = {} L11_1 = "ball_summon2" L12_1 = 1 L10_1[1] = L11_1 L10_1[2] = L12_1 L11_1 = {} L12_1 = "polar_armor_1" L13_1 = 1 L11_1[1] = L12_1 L11_1[2] = L13_1 L12_1 = {} L13_1 = "polar_armor_2" L14_1 = 1 L12_1[1] = L13_1 L12_1[2] = L14_1 L13_1 = {} L14_1 = "polar_armor_3" L15_1 = 1 L13_1[1] = L14_1 L13_1[2] = L15_1 L14_1 = {} L15_1 = "icicle" L16_1 = 1000 L14_1[1] = L15_1 L14_1[2] = L16_1 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L3_1[7] = L10_1 L3_1[8] = L11_1 L3_1[9] = L12_1 L3_1[10] = L13_1 L3_1[11] = L14_1 L2_1.itemList = L3_1 L1_1.new_year = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L5_1 = "belaz" L6_1 = 1 L4_1[1] = L5_1 L4_1[2] = L6_1 L5_1 = {} L6_1 = "t34" L7_1 = 1 L5_1[1] = L6_1 L5_1[2] = L7_1 L6_1 = {} L7_1 = "roland_armor" L8_1 = 1 L6_1[1] = L7_1 L6_1[2] = L8_1 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.itemList = L3_1 L1_1.belaz = L2_1 L0_1.leveledEquipment = L1_1 L1_1 = {} L2_1 = {} L2_1.level = 5 L1_1[1] = L2_1 L2_1 = {} L2_1.level = 15 L3_1 = {} L4_1 = {} L5_1 = "hunter_animal" L6_1 = 1 L4_1[1] = L5_1 L4_1[2] = L6_1 L5_1 = {} L6_1 = "training" L7_1 = 1 L5_1[1] = L6_1 L5_1[2] = L7_1 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.perkList = L3_1 L1_1[2] = L2_1 L2_1 = {} L2_1.level = 25 L3_1 = {} L4_1 = {} L5_1 = "hunter_animal" L6_1 = 2 L4_1[1] = L5_1 L4_1[2] = L6_1 L5_1 = {} L6_1 = "expert_crossbow" L7_1 = 1 L5_1[1] = L6_1 L5_1[2] = L7_1 L6_1 = {} L7_1 = "expert_pistol" L8_1 = 1 L6_1[1] = L7_1 L6_1[2] = L8_1 L7_1 = {} L8_1 = "expert_melee" L9_1 = 1 L7_1[1] = L8_1 L7_1[2] = L9_1 L8_1 = {} L9_1 = "training" L10_1 = 1 L8_1[1] = L9_1 L8_1[2] = L10_1 L9_1 = {} L10_1 = "tactic" L11_1 = 1 L9_1[1] = L10_1 L9_1[2] = L11_1 L10_1 = {} L11_1 = "armadillo" L12_1 = 1 L10_1[1] = L11_1 L10_1[2] = L12_1 L11_1 = {} L12_1 = "nimble" L13_1 = 1 L11_1[1] = L12_1 L11_1[2] = L13_1 L12_1 = {} L13_1 = "accurate_eae" L14_1 = 1 L12_1[1] = L13_1 L12_1[2] = L14_1 L13_1 = {} L14_1 = "range_crossbow" L15_1 = 1 L13_1[1] = L14_1 L13_1[2] = L15_1 L14_1 = {} L15_1 = "poisoner" L16_1 = 1 L14_1[1] = L15_1 L14_1[2] = L16_1 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L3_1[7] = L10_1 L3_1[8] = L11_1 L3_1[9] = L12_1 L3_1[10] = L13_1 L3_1[11] = L14_1 L2_1.perkList = L3_1 L1_1[3] = L2_1 L2_1 = {} L2_1.level = 35 L3_1 = {} L4_1 = {} L5_1 = "hunter_animal" L6_1 = 3 L4_1[1] = L5_1 L4_1[2] = L6_1 L5_1 = {} L6_1 = "hunter_mutant" L7_1 = 1 L5_1[1] = L6_1 L5_1[2] = L7_1 L6_1 = {} L7_1 = "expert_assault_rifle" L8_1 = 1 L6_1[1] = L7_1 L6_1[2] = L8_1 L7_1 = {} L8_1 = "expert_crossbow" L9_1 = 2 L7_1[1] = L8_1 L7_1[2] = L9_1 L8_1 = {} L9_1 = "expert_explosive" L10_1 = 1 L8_1[1] = L9_1 L8_1[2] = L10_1 L9_1 = {} L10_1 = "expert_pistol" L11_1 = 2 L9_1[1] = L10_1 L9_1[2] = L11_1 L10_1 = {} L11_1 = "expert_melee" L12_1 = 2 L10_1[1] = L11_1 L10_1[2] = L12_1 L11_1 = {} L12_1 = "training" L13_1 = 1 L11_1[1] = L12_1 L11_1[2] = L13_1 L12_1 = {} L13_1 = "tactic" L14_1 = 1 L12_1[1] = L13_1 L12_1[2] = L14_1 L13_1 = {} L14_1 = "armadillo" L15_1 = 1 L13_1[1] = L14_1 L13_1[2] = L15_1 L14_1 = {} L15_1 = "nimble" L16_1 = 1 L14_1[1] = L15_1 L14_1[2] = L16_1 L15_1 = {} L16_1 = "accurate_eae" L17_1 = 1 L15_1[1] = L16_1 L15_1[2] = L17_1 L16_1 = {} L17_1 = "grenadier" L18_1 = 1 L16_1[1] = L17_1 L16_1[2] = L18_1 L17_1 = {} L18_1 = "range_crossbow" L19_1 = 1 L17_1[1] = L18_1 L17_1[2] = L19_1 L18_1 = {} L19_1 = "range_pistol" L20_1 = 1 L18_1[1] = L19_1 L18_1[2] = L20_1 L19_1 = {} L20_1 = "poisoner" L21_1 = 1 L19_1[1] = L20_1 L19_1[2] = L21_1 L20_1 = {} L21_1 = "dual_wield" L22_1 = 1 L20_1[1] = L21_1 L20_1[2] = L22_1 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L3_1[7] = L10_1 L3_1[8] = L11_1 L3_1[9] = L12_1 L3_1[10] = L13_1 L3_1[11] = L14_1 L3_1[12] = L15_1 L3_1[13] = L16_1 L3_1[14] = L17_1 L3_1[15] = L18_1 L3_1[16] = L19_1 L3_1[17] = L20_1 L2_1.perkList = L3_1 L1_1[4] = L2_1 L2_1 = {} L2_1.level = 45 L3_1 = {} L4_1 = {} L5_1 = "hunter_animal" L6_1 = 3 L4_1[1] = L5_1 L4_1[2] = L6_1 L5_1 = {} L6_1 = "hunter_mutant" L7_1 = 1 L5_1[1] = L6_1 L5_1[2] = L7_1 L6_1 = {} L7_1 = "expert_assault_rifle" L8_1 = 2 L6_1[1] = L7_1 L6_1[2] = L8_1 L7_1 = {} L8_1 = "expert_crossbow" L9_1 = 3 L7_1[1] = L8_1 L7_1[2] = L9_1 L8_1 = {} L9_1 = "expert_explosive" L10_1 = 2 L8_1[1] = L9_1 L8_1[2] = L10_1 L9_1 = {} L10_1 = "expert_rifle" L11_1 = 1 L9_1[1] = L10_1 L9_1[2] = L11_1 L10_1 = {} L11_1 = "expert_shotgun" L12_1 = 1 L10_1[1] = L11_1 L10_1[2] = L12_1 L11_1 = {} L12_1 = "expert_pistol" L13_1 = 3 L11_1[1] = L12_1 L11_1[2] = L13_1 L12_1 = {} L13_1 = "expert_melee" L14_1 = 3 L12_1[1] = L13_1 L12_1[2] = L14_1 L13_1 = {} L14_1 = "training" L15_1 = 1 L13_1[1] = L14_1 L13_1[2] = L15_1 L14_1 = {} L15_1 = "tactic" L16_1 = 1 L14_1[1] = L15_1 L14_1[2] = L16_1 L15_1 = {} L16_1 = "armadillo" L17_1 = 2 L15_1[1] = L16_1 L15_1[2] = L17_1 L16_1 = {} L17_1 = "nimble" L18_1 = 2 L16_1[1] = L17_1 L16_1[2] = L18_1 L17_1 = {} L18_1 = "accurate_eae" L19_1 = 2 L17_1[1] = L18_1 L17_1[2] = L19_1 L18_1 = {} L19_1 = "grenadier" L20_1 = 1 L18_1[1] = L19_1 L18_1[2] = L20_1 L19_1 = {} L20_1 = "range_crossbow" L21_1 = 1 L19_1[1] = L20_1 L19_1[2] = L21_1 L20_1 = {} L21_1 = "range_pistol" L22_1 = 1 L20_1[1] = L21_1 L20_1[2] = L22_1 L21_1 = {} L22_1 = "poisoner" L23_1 = 1 L21_1[1] = L22_1 L21_1[2] = L23_1 L22_1 = {} L23_1 = "strategy" L24_1 = 1 L22_1[1] = L23_1 L22_1[2] = L24_1 L23_1 = {} L24_1 = "dual_wield" L25_1 = 1 L23_1[1] = L24_1 L23_1[2] = L25_1 L24_1 = {} L25_1 = "lucky" L26_1 = 1 L24_1[1] = L25_1 L24_1[2] = L26_1 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L3_1[7] = L10_1 L3_1[8] = L11_1 L3_1[9] = L12_1 L3_1[10] = L13_1 L3_1[11] = L14_1 L3_1[12] = L15_1 L3_1[13] = L16_1 L3_1[14] = L17_1 L3_1[15] = L18_1 L3_1[16] = L19_1 L3_1[17] = L20_1 L3_1[18] = L21_1 L3_1[19] = L22_1 L3_1[20] = L23_1 L3_1[21] = L24_1 L2_1.perkList = L3_1 L1_1[5] = L2_1 L2_1 = {} L2_1.level = 55 L3_1 = {} L4_1 = {} L5_1 = "hunter_animal" L6_1 = 3 L4_1[1] = L5_1 L4_1[2] = L6_1 L5_1 = {} L6_1 = "hunter_human" L7_1 = 1 L5_1[1] = L6_1 L5_1[2] = L7_1 L6_1 = {} L7_1 = "hunter_mutant" L8_1 = 2 L6_1[1] = L7_1 L6_1[2] = L8_1 L7_1 = {} L8_1 = "expert_assault_rifle" L9_1 = 3 L7_1[1] = L8_1 L7_1[2] = L9_1 L8_1 = {} L9_1 = "expert_crossbow" L10_1 = 4 L8_1[1] = L9_1 L8_1[2] = L10_1 L9_1 = {} L10_1 = "expert_explosive" L11_1 = 3 L9_1[1] = L10_1 L9_1[2] = L11_1 L10_1 = {} L11_1 = "expert_rifle" L12_1 = 2 L10_1[1] = L11_1 L10_1[2] = L12_1 L11_1 = {} L12_1 = "expert_shotgun" L13_1 = 2 L11_1[1] = L12_1 L11_1[2] = L13_1 L12_1 = {} L13_1 = "expert_pistol" L14_1 = 4 L12_1[1] = L13_1 L12_1[2] = L14_1 L13_1 = {} L14_1 = "expert_melee" L15_1 = 4 L13_1[1] = L14_1 L13_1[2] = L15_1 L14_1 = {} L15_1 = "point_blank_shooting" L16_1 = 1 L14_1[1] = L15_1 L14_1[2] = L16_1 L15_1 = {} L16_1 = "training" L17_1 = 2 L15_1[1] = L16_1 L15_1[2] = L17_1 L16_1 = {} L17_1 = "tactic" L18_1 = 1 L16_1[1] = L17_1 L16_1[2] = L18_1 L17_1 = {} L18_1 = "armadillo" L19_1 = 2 L17_1[1] = L18_1 L17_1[2] = L19_1 L18_1 = {} L19_1 = "nimble" L20_1 = 2 L18_1[1] = L19_1 L18_1[2] = L20_1 L19_1 = {} L20_1 = "dodger" L21_1 = 1 L19_1[1] = L20_1 L19_1[2] = L21_1 L20_1 = {} L21_1 = "accurate_eae" L22_1 = 3 L20_1[1] = L21_1 L20_1[2] = L22_1 L21_1 = {} L22_1 = "grenadier" L23_1 = 1 L21_1[1] = L22_1 L21_1[2] = L23_1 L22_1 = {} L23_1 = "range_crossbow" L24_1 = 1 L22_1[1] = L23_1 L22_1[2] = L24_1 L23_1 = {} L24_1 = "range_pistol" L25_1 = 1 L23_1[1] = L24_1 L23_1[2] = L25_1 L24_1 = {} L25_1 = "poisoner" L26_1 = 1 L24_1[1] = L25_1 L24_1[2] = L26_1 L25_1 = {} L26_1 = "strategy" L27_1 = 1 L25_1[1] = L26_1 L25_1[2] = L27_1 L26_1 = {} L27_1 = "dual_wield" L28_1 = 1 L26_1[1] = L27_1 L26_1[2] = L28_1 L27_1 = {} L28_1 = "lucky" L29_1 = 1 L27_1[1] = L28_1 L27_1[2] = L29_1 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L3_1[7] = L10_1 L3_1[8] = L11_1 L3_1[9] = L12_1 L3_1[10] = L13_1 L3_1[11] = L14_1 L3_1[12] = L15_1 L3_1[13] = L16_1 L3_1[14] = L17_1 L3_1[15] = L18_1 L3_1[16] = L19_1 L3_1[17] = L20_1 L3_1[18] = L21_1 L3_1[19] = L22_1 L3_1[20] = L23_1 L3_1[21] = L24_1 L3_1[22] = L25_1 L3_1[23] = L26_1 L3_1[24] = L27_1 L2_1.perkList = L3_1 L1_1[6] = L2_1 L2_1 = {} L2_1.level = 65 L3_1 = {} L4_1 = {} L5_1 = "hunter_animal" L6_1 = 3 L4_1[1] = L5_1 L4_1[2] = L6_1 L5_1 = {} L6_1 = "hunter_human" L7_1 = 1 L5_1[1] = L6_1 L5_1[2] = L7_1 L6_1 = {} L7_1 = "hunter_mutant" L8_1 = 2 L6_1[1] = L7_1 L6_1[2] = L8_1 L7_1 = {} L8_1 = "expert_assault_rifle" L9_1 = 4 L7_1[1] = L8_1 L7_1[2] = L9_1 L8_1 = {} L9_1 = "expert_crossbow" L10_1 = 5 L8_1[1] = L9_1 L8_1[2] = L10_1 L9_1 = {} L10_1 = "expert_explosive" L11_1 = 4 L9_1[1] = L10_1 L9_1[2] = L11_1 L10_1 = {} L11_1 = "expert_rifle" L12_1 = 3 L10_1[1] = L11_1 L10_1[2] = L12_1 L11_1 = {} L12_1 = "expert_shotgun" L13_1 = 3 L11_1[1] = L12_1 L11_1[2] = L13_1 L12_1 = {} L13_1 = "expert_pistol" L14_1 = 5 L12_1[1] = L13_1 L12_1[2] = L14_1 L13_1 = {} L14_1 = "expert_melee" L15_1 = 5 L13_1[1] = L14_1 L13_1[2] = L15_1 L14_1 = {} L15_1 = "point_blank_shooting" L16_1 = 1 L14_1[1] = L15_1 L14_1[2] = L16_1 L15_1 = {} L16_1 = "training" L17_1 = 2 L15_1[1] = L16_1 L15_1[2] = L17_1 L16_1 = {} L17_1 = "tactic" L18_1 = 2 L16_1[1] = L17_1 L16_1[2] = L18_1 L17_1 = {} L18_1 = "armadillo" L19_1 = 3 L17_1[1] = L18_1 L17_1[2] = L19_1 L18_1 = {} L19_1 = "nimble" L20_1 = 3 L18_1[1] = L19_1 L18_1[2] = L20_1 L19_1 = {} L20_1 = "dodger" L21_1 = 1 L19_1[1] = L20_1 L19_1[2] = L21_1 L20_1 = {} L21_1 = "accurate_eae" L22_1 = 3 L20_1[1] = L21_1 L20_1[2] = L22_1 L21_1 = {} L22_1 = "grenadier" L23_1 = 1 L21_1[1] = L22_1 L21_1[2] = L23_1 L22_1 = {} L23_1 = "range_crossbow" L24_1 = 1 L22_1[1] = L23_1 L22_1[2] = L24_1 L23_1 = {} L24_1 = "range_pistol" L25_1 = 1 L23_1[1] = L24_1 L23_1[2] = L25_1 L24_1 = {} L25_1 = "poisoner" L26_1 = 1 L24_1[1] = L25_1 L24_1[2] = L26_1 L25_1 = {} L26_1 = "walker" L27_1 = 1 L25_1[1] = L26_1 L25_1[2] = L27_1 L26_1 = {} L27_1 = "strategy" L28_1 = 1 L26_1[1] = L27_1 L26_1[2] = L28_1 L27_1 = {} L28_1 = "dual_wield" L29_1 = 1 L27_1[1] = L28_1 L27_1[2] = L29_1 L28_1 = {} L29_1 = "lucky" L30_1 = 1 L28_1[1] = L29_1 L28_1[2] = L30_1 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L3_1[7] = L10_1 L3_1[8] = L11_1 L3_1[9] = L12_1 L3_1[10] = L13_1 L3_1[11] = L14_1 L3_1[12] = L15_1 L3_1[13] = L16_1 L3_1[14] = L17_1 L3_1[15] = L18_1 L3_1[16] = L19_1 L3_1[17] = L20_1 L3_1[18] = L21_1 L3_1[19] = L22_1 L3_1[20] = L23_1 L3_1[21] = L24_1 L3_1[22] = L25_1 L3_1[23] = L26_1 L3_1[24] = L27_1 L3_1[25] = L28_1 L2_1.perkList = L3_1 L1_1[7] = L2_1 L2_1 = {} L2_1.level = 75 L3_1 = {} L4_1 = {} L5_1 = "hunter_animal" L6_1 = 3 L4_1[1] = L5_1 L4_1[2] = L6_1 L5_1 = {} L6_1 = "hunter_human" L7_1 = 2 L5_1[1] = L6_1 L5_1[2] = L7_1 L6_1 = {} L7_1 = "hunter_mutant" L8_1 = 3 L6_1[1] = L7_1 L6_1[2] = L8_1 L7_1 = {} L8_1 = "expert_assault_rifle" L9_1 = 5 L7_1[1] = L8_1 L7_1[2] = L9_1 L8_1 = {} L9_1 = "expert_crossbow" L10_1 = 5 L8_1[1] = L9_1 L8_1[2] = L10_1 L9_1 = {} L10_1 = "expert_explosive" L11_1 = 5 L9_1[1] = L10_1 L9_1[2] = L11_1 L10_1 = {} L11_1 = "expert_rifle" L12_1 = 4 L10_1[1] = L11_1 L10_1[2] = L12_1 L11_1 = {} L12_1 = "expert_shotgun" L13_1 = 4 L11_1[1] = L12_1 L11_1[2] = L13_1 L12_1 = {} L13_1 = "expert_pistol" L14_1 = 5 L12_1[1] = L13_1 L12_1[2] = L14_1 L13_1 = {} L14_1 = "expert_machine_gun" L15_1 = 1 L13_1[1] = L14_1 L13_1[2] = L15_1 L14_1 = {} L15_1 = "expert_melee" L16_1 = 5 L14_1[1] = L15_1 L14_1[2] = L16_1 L15_1 = {} L16_1 = "point_blank_shooting" L17_1 = 1 L15_1[1] = L16_1 L15_1[2] = L17_1 L16_1 = {} L17_1 = "plumbum_rain" L18_1 = 1 L16_1[1] = L17_1 L16_1[2] = L18_1 L17_1 = {} L18_1 = "training" L19_1 = 2 L17_1[1] = L18_1 L17_1[2] = L19_1 L18_1 = {} L19_1 = "tactic" L20_1 = 2 L18_1[1] = L19_1 L18_1[2] = L20_1 L19_1 = {} L20_1 = "armadillo" L21_1 = 3 L19_1[1] = L20_1 L19_1[2] = L21_1 L20_1 = {} L21_1 = "nimble" L22_1 = 4 L20_1[1] = L21_1 L20_1[2] = L22_1 L21_1 = {} L22_1 = "dodger" L23_1 = 2 L21_1[1] = L22_1 L21_1[2] = L23_1 L22_1 = {} L23_1 = "accurate_eae" L24_1 = 4 L22_1[1] = L23_1 L22_1[2] = L24_1 L23_1 = {} L24_1 = "grenadier" L25_1 = 1 L23_1[1] = L24_1 L23_1[2] = L25_1 L24_1 = {} L25_1 = "range_crossbow" L26_1 = 1 L24_1[1] = L25_1 L24_1[2] = L26_1 L25_1 = {} L26_1 = "range_pistol" L27_1 = 1 L25_1[1] = L26_1 L25_1[2] = L27_1 L26_1 = {} L27_1 = "poisoner" L28_1 = 1 L26_1[1] = L27_1 L26_1[2] = L28_1 L27_1 = {} L28_1 = "walker" L29_1 = 1 L27_1[1] = L28_1 L27_1[2] = L29_1 L28_1 = {} L29_1 = "strategy" L30_1 = 1 L28_1[1] = L29_1 L28_1[2] = L30_1 L29_1 = {} L30_1 = "dual_wield" L31_1 = 1 L29_1[1] = L30_1 L29_1[2] = L31_1 L30_1 = {} L31_1 = "lucky" L32_1 = 1 L30_1[1] = L31_1 L30_1[2] = L32_1 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L3_1[7] = L10_1 L3_1[8] = L11_1 L3_1[9] = L12_1 L3_1[10] = L13_1 L3_1[11] = L14_1 L3_1[12] = L15_1 L3_1[13] = L16_1 L3_1[14] = L17_1 L3_1[15] = L18_1 L3_1[16] = L19_1 L3_1[17] = L20_1 L3_1[18] = L21_1 L3_1[19] = L22_1 L3_1[20] = L23_1 L3_1[21] = L24_1 L3_1[22] = L25_1 L3_1[23] = L26_1 L3_1[24] = L27_1 L3_1[25] = L28_1 L3_1[26] = L29_1 L3_1[27] = L30_1 L2_1.perkList = L3_1 L1_1[8] = L2_1 L2_1 = {} L2_1.level = 85 L3_1 = {} L4_1 = {} L5_1 = "hunter_animal" L6_1 = 3 L4_1[1] = L5_1 L4_1[2] = L6_1 L5_1 = {} L6_1 = "hunter_human" L7_1 = 2 L5_1[1] = L6_1 L5_1[2] = L7_1 L6_1 = {} L7_1 = "hunter_mutant" L8_1 = 3 L6_1[1] = L7_1 L6_1[2] = L8_1 L7_1 = {} L8_1 = "expert_assault_rifle" L9_1 = 5 L7_1[1] = L8_1 L7_1[2] = L9_1 L8_1 = {} L9_1 = "expert_crossbow" L10_1 = 5 L8_1[1] = L9_1 L8_1[2] = L10_1 L9_1 = {} L10_1 = "expert_explosive" L11_1 = 5 L9_1[1] = L10_1 L9_1[2] = L11_1 L10_1 = {} L11_1 = "expert_rifle" L12_1 = 5 L10_1[1] = L11_1 L10_1[2] = L12_1 L11_1 = {} L12_1 = "expert_shotgun" L13_1 = 5 L11_1[1] = L12_1 L11_1[2] = L13_1 L12_1 = {} L13_1 = "expert_pistol" L14_1 = 5 L12_1[1] = L13_1 L12_1[2] = L14_1 L13_1 = {} L14_1 = "expert_machine_gun" L15_1 = 3 L13_1[1] = L14_1 L13_1[2] = L15_1 L14_1 = {} L15_1 = "expert_melee" L16_1 = 5 L14_1[1] = L15_1 L14_1[2] = L16_1 L15_1 = {} L16_1 = "point_blank_shooting" L17_1 = 1 L15_1[1] = L16_1 L15_1[2] = L17_1 L16_1 = {} L17_1 = "plumbum_rain" L18_1 = 2 L16_1[1] = L17_1 L16_1[2] = L18_1 L17_1 = {} L18_1 = "executioner" L19_1 = 1 L17_1[1] = L18_1 L17_1[2] = L19_1 L18_1 = {} L19_1 = "training" L20_1 = 2 L18_1[1] = L19_1 L18_1[2] = L20_1 L19_1 = {} L20_1 = "tactic" L21_1 = 2 L19_1[1] = L20_1 L19_1[2] = L21_1 L20_1 = {} L21_1 = "armadillo" L22_1 = 4 L20_1[1] = L21_1 L20_1[2] = L22_1 L21_1 = {} L22_1 = "nimble" L23_1 = 4 L21_1[1] = L22_1 L21_1[2] = L23_1 L22_1 = {} L23_1 = "dodger" L24_1 = 2 L22_1[1] = L23_1 L22_1[2] = L24_1 L23_1 = {} L24_1 = "accurate_eae" L25_1 = 5 L23_1[1] = L24_1 L23_1[2] = L25_1 L24_1 = {} L25_1 = "grenadier" L26_1 = 1 L24_1[1] = L25_1 L24_1[2] = L26_1 L25_1 = {} L26_1 = "range_crossbow" L27_1 = 1 L25_1[1] = L26_1 L25_1[2] = L27_1 L26_1 = {} L27_1 = "range_pistol" L28_1 = 1 L26_1[1] = L27_1 L26_1[2] = L28_1 L27_1 = {} L28_1 = "poisoner" L29_1 = 1 L27_1[1] = L28_1 L27_1[2] = L29_1 L28_1 = {} L29_1 = "walker" L30_1 = 1 L28_1[1] = L29_1 L28_1[2] = L30_1 L29_1 = {} L30_1 = "strategy" L31_1 = 2 L29_1[1] = L30_1 L29_1[2] = L31_1 L30_1 = {} L31_1 = "dual_wield" L32_1 = 1 L30_1[1] = L31_1 L30_1[2] = L32_1 L31_1 = {} L32_1 = "lucky" L33_1 = 1 L31_1[1] = L32_1 L31_1[2] = L33_1 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L3_1[7] = L10_1 L3_1[8] = L11_1 L3_1[9] = L12_1 L3_1[10] = L13_1 L3_1[11] = L14_1 L3_1[12] = L15_1 L3_1[13] = L16_1 L3_1[14] = L17_1 L3_1[15] = L18_1 L3_1[16] = L19_1 L3_1[17] = L20_1 L3_1[18] = L21_1 L3_1[19] = L22_1 L3_1[20] = L23_1 L3_1[21] = L24_1 L3_1[22] = L25_1 L3_1[23] = L26_1 L3_1[24] = L27_1 L3_1[25] = L28_1 L3_1[26] = L29_1 L3_1[27] = L30_1 L3_1[28] = L31_1 L2_1.perkList = L3_1 L1_1[9] = L2_1 L2_1 = {} L2_1.level = 95 L3_1 = {} L4_1 = {} L5_1 = "hunter_animal" L6_1 = 3 L4_1[1] = L5_1 L4_1[2] = L6_1 L5_1 = {} L6_1 = "hunter_human" L7_1 = 3 L5_1[1] = L6_1 L5_1[2] = L7_1 L6_1 = {} L7_1 = "hunter_mutant" L8_1 = 3 L6_1[1] = L7_1 L6_1[2] = L8_1 L7_1 = {} L8_1 = "expert_assault_rifle" L9_1 = 5 L7_1[1] = L8_1 L7_1[2] = L9_1 L8_1 = {} L9_1 = "expert_crossbow" L10_1 = 5 L8_1[1] = L9_1 L8_1[2] = L10_1 L9_1 = {} L10_1 = "expert_explosive" L11_1 = 5 L9_1[1] = L10_1 L9_1[2] = L11_1 L10_1 = {} L11_1 = "expert_rifle" L12_1 = 5 L10_1[1] = L11_1 L10_1[2] = L12_1 L11_1 = {} L12_1 = "expert_shotgun" L13_1 = 5 L11_1[1] = L12_1 L11_1[2] = L13_1 L12_1 = {} L13_1 = "expert_pistol" L14_1 = 5 L12_1[1] = L13_1 L12_1[2] = L14_1 L13_1 = {} L14_1 = "expert_machine_gun" L15_1 = 5 L13_1[1] = L14_1 L13_1[2] = L15_1 L14_1 = {} L15_1 = "expert_melee" L16_1 = 5 L14_1[1] = L15_1 L14_1[2] = L16_1 L15_1 = {} L16_1 = "point_blank_shooting" L17_1 = 1 L15_1[1] = L16_1 L15_1[2] = L17_1 L16_1 = {} L17_1 = "plumbum_rain" L18_1 = 3 L16_1[1] = L17_1 L16_1[2] = L18_1 L17_1 = {} L18_1 = "executioner" L19_1 = 1 L17_1[1] = L18_1 L17_1[2] = L19_1 L18_1 = {} L19_1 = "training" L20_1 = 3 L18_1[1] = L19_1 L18_1[2] = L20_1 L19_1 = {} L20_1 = "tactic" L21_1 = 2 L19_1[1] = L20_1 L19_1[2] = L21_1 L20_1 = {} L21_1 = "armadillo" L22_1 = 4 L20_1[1] = L21_1 L20_1[2] = L22_1 L21_1 = {} L22_1 = "nimble" L23_1 = 5 L21_1[1] = L22_1 L21_1[2] = L23_1 L22_1 = {} L23_1 = "dodger" L24_1 = 3 L22_1[1] = L23_1 L22_1[2] = L24_1 L23_1 = {} L24_1 = "accurate_eae" L25_1 = 5 L23_1[1] = L24_1 L23_1[2] = L25_1 L24_1 = {} L25_1 = "grenadier" L26_1 = 1 L24_1[1] = L25_1 L24_1[2] = L26_1 L25_1 = {} L26_1 = "range_crossbow" L27_1 = 1 L25_1[1] = L26_1 L25_1[2] = L27_1 L26_1 = {} L27_1 = "range_launcher" L28_1 = 1 L26_1[1] = L27_1 L26_1[2] = L28_1 L27_1 = {} L28_1 = "range_pistol" L29_1 = 1 L27_1[1] = L28_1 L27_1[2] = L29_1 L28_1 = {} L29_1 = "poisoner" L30_1 = 1 L28_1[1] = L29_1 L28_1[2] = L30_1 L29_1 = {} L30_1 = "walker" L31_1 = 1 L29_1[1] = L30_1 L29_1[2] = L31_1 L30_1 = {} L31_1 = "strategy" L32_1 = 2 L30_1[1] = L31_1 L30_1[2] = L32_1 L31_1 = {} L32_1 = "dual_wield" L33_1 = 1 L31_1[1] = L32_1 L31_1[2] = L33_1 L32_1 = {} L33_1 = "lucky" L34_1 = 1 L32_1[1] = L33_1 L32_1[2] = L34_1 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L3_1[7] = L10_1 L3_1[8] = L11_1 L3_1[9] = L12_1 L3_1[10] = L13_1 L3_1[11] = L14_1 L3_1[12] = L15_1 L3_1[13] = L16_1 L3_1[14] = L17_1 L3_1[15] = L18_1 L3_1[16] = L19_1 L3_1[17] = L20_1 L3_1[18] = L21_1 L3_1[19] = L22_1 L3_1[20] = L23_1 L3_1[21] = L24_1 L3_1[22] = L25_1 L3_1[23] = L26_1 L3_1[24] = L27_1 L3_1[25] = L28_1 L3_1[26] = L29_1 L3_1[27] = L30_1 L3_1[28] = L31_1 L3_1[29] = L32_1 L2_1.perkList = L3_1 L1_1[10] = L2_1 L0_1.leveledLevel = L1_1 L1_1 = {} L1_1[1] = 9 L1_1[2] = 19 L1_1[3] = 29 L1_1[4] = 39 L1_1[5] = 49 L1_1[6] = 59 L1_1[7] = 69 L1_1[8] = 79 L1_1[9] = 89 L2_1 = 10 L3_1 = 100 L1_1[L2_1] = L3_1 L0_1.leveledAlly = L1_1 return L0_1