on chat: cancel event send "%player's prefix%%player%%player's suffix%&7: &r%message%" to all players where [input's world = player's world] on world change: loop all players: if loop-player's world is not player's world: hide player from loop-player hide loop-player from player else: reveal player to loop-player reveal loop-player to player on join: loop all players: if loop-player's world is not player's world: hide player from loop-player hide loop-player from player else: reveal player to loop-player reveal loop-player to player