// Once someone logs into the server... server.on('login', ((client) => { client.on("connect", (packet) => { console.log("Client connected."); const bridge = client; bridge.connect(25565, "play.endran.net", { protocol: 4, accessToken: accessToken}); // private server bridge.on("connect", () => { bridge.write("login", { entityId: bridge.id, gameMode: 0, dimension: 0, difficulty: 2, //maxPlayers: server.maxPlayers, reducedDebugInfo: false, levelType: "default", }); }); client.on("packet", (packet) => { if (packet.name != undefined) { bridge.write(packet.name, packet.data); } }); bridge.on("packet", (packet) => { if (packet.name != undefined) { console.log("Bridge packet"); console.log(packet); client.write(packet.name, packet.data); } }); }); });