node:internal/process/promises:246 PS F:\git\v13aqua1> node . DATABASE Connected to database. node:internal/process/promises:246 triggerUncaughtException(err, true /* fromPromise */); ^ Error [SHARDING_IN_PROCESS]: Shards are still being spawned. at ShardingManager._performOnShards (F:\git\v13aqua1\node_modules\discord.js\src\sharding\ShardingManager.js:283:75) at ShardingManager.fetchClientValues (F:\git\v13aqua1\node_modules\discord.js\src\sharding\ShardingManager.js:264:17) at Shard._handleMessage (F:\git\v13aqua1\node_modules\discord.js\src\sharding\Shard.js:346:22) at ChildProcess.emit (node:events:394:28) at emit (node:internal/child_process:920:12) at processTicksAndRejections (node:internal/process/task_queues:84:21) Error [SHARDING_READY_DIED]: Shard 0's process exited before its Client became ready. at Shard.onDeath (F:\git\v13aqua1\node_modules\discord.js\src\sharding\Shard.js:160:16) at Object.onceWrapper (node:events:514:26) at Shard.emit (node:events:394:28) at Shard._handleExit (F:\git\v13aqua1\node_modules\discord.js\src\sharding\Shard.js:392:10) at ChildProcess.emit (node:events:394:28) at Process.ChildProcess._handle.onexit (node:internal/child_process:290:12) { [Symbol(code)]: 'SHARDING_READY_DIED' } DATABASE Connected to database. node:internal/process/promises:246 triggerUncaughtException(err, true /* fromPromise */); ^ Error [SHARDING_IN_PROCESS]: Shards are still being spawned. at ShardingManager._performOnShards (F:\git\v13aqua1\node_modules\discord.js\src\sharding\ShardingManager.js:283:75) at ShardingManager.fetchClientValues (F:\git\v13aqua1\node_modules\discord.js\src\sharding\ShardingManager.js:264:17) at Shard._handleMessage (F:\git\v13aqua1\node_modules\discord.js\src\sharding\Shard.js:346:22) at ChildProcess.emit (node:events:394:28) at emit (node:internal/child_process:920:12) at processTicksAndRejections (node:internal/process/task_queues:84:21) F:\git\v13aqua1\node_modules\discord.js\src\sharding\Shard.js:160 reject(new Error('SHARDING_READY_DIED', this.id)); ^ Error [SHARDING_READY_DIED]: Shard 0's process exited before its Client became ready. at Shard.onDeath (F:\git\v13aqua1\node_modules\discord.js\src\sharding\Shard.js:160:16) at Object.onceWrapper (node:events:514:26) at Shard.emit (node:events:394:28) at Shard._handleExit (F:\git\v13aqua1\node_modules\discord.js\src\sharding\Shard.js:392:10) at ChildProcess.emit (node:events:394:28) at Process.ChildProcess._handle.onexit (node:internal/child_process:290:12) Emitted 'error' event on Shard instance at: at F:\git\v13aqua1\node_modules\discord.js\src\sharding\Shard.js:400:49 at processTicksAndRejections (node:internal/process/task_queues:96:5) { [Symbol(code)]: 'SHARDING_READY_DIED' } PS F:\git\v13aqua1>