# Resource page: https://www.spigotmc.org/resources/53313 # Discord: https://discord.gg/B4MAJVk # If you encounter any issues, please report them # to the Discord support server or through a private message. # Bugs or problems are usually fixed within a few hours. # You can ignore the IDs in some setting names (_Number). # General options general: # PRE configured languages: # English (en-US) # French (fr-FR) by Kittle # German (de-DE) by Cryper # Hungarian (hu-HU) by gbalint # Italian (it-IT) by MiniMoro # Russian (ru-RU) by Envel # Spanish (es-ES) by Port # Polish (pl-PL) by Nideon # Vietnamese (vi-VN) by anhcraft default-language: 'en-US' # This will send a message to console on a server startup, # if a new version is available. check-update: true # Print lands logo to console when lands enables. logo: true # Date format # MM: Month # dd: Day of month # yyyy: Year # hh: hours # mm: minutes # ss: seconds # NOTE: These settings require server reload / restart. date-format: # General format for invites etc. # 24 hour format: # MM/dd/yyyy HH:mm:ss general: 'MM/dd/yyyy hh:mm:ss' # Format for news messages in the land menu (inbox). inbox: 'MM/dd hh' # Worlds where players # should be able to claim chunks. # NOTE: World names are CASE-SENSITIVE # This setting requires server reload / restart. claim-worlds_list: - Survival # Should safezones stay in the cache # and not be unloaded? # NOTE: This is recommended if you use # safezones for world spawns. keep-safezone: true # Edit the land you're standing in # instead of the land from /Lands edit? # For /Lands claim you will still need # to set the claim land with /Land edit. edit-by-loc: false # Set max number of digit numbers for economy values, such as claim costs, taxes etc. # This setting requires server reload / restart. max-digits: 2 # Reward players by playing on your server. # Explanation: https://github.com/Angeschossen/Lands/wiki/Playtime-Rewards # NOTE: This setting requires server reload / restart. time-reward: enabled_17: false # After how many seconds should players get rewarded with plus 1 # chunk, land, own land or member. # NOTE: Time unit is seconds. time: # Plus 1 chunk (/Lands claim) # If you want to disable this specific option, just set it to 0 or -1. chunk: 3600 # Plus 1 lands where a player can be a member (not owner - /Lands accept, /Lands trust). # If you want to disable this specific option, just set it to 0 or -1. land: 43200 # Plus 1 land creation (/Lands create). # If you want to disable this specific option, just set it to 0 or -1. land-own: 86400 # Plus 1 land member (/Lands trust) # If you want to disable this specific option, just set it to 0 or -1. member: 21600 # Land settings land: # Land creation creation: # Force the creation of a land (/Lands create) before a land is able to claim chunks. # If set to false, Lands will auto generate a land with the name of the player. # The name can be changed in the land menu or with /Lands rename . force: false # The cost to create a land (/Lands create). # NOTE: This includes also one chunk claim, which will be claimed automatically on land creation. costs: 4000.0 # Max land name length name-length: 16 # Automatically claim chunk on players location? chunk-claim: false # Set the minimum distance in chunks between lands that don't belong to the same owner. chunk-distance: 1 # Force lands to claim near their claims. force-near: true # Deny claim chunks near other players lands. deny-claim-near-other: true # Chunk claiming by placing a special claim block. # You can give claimblocks by executing the command /Lands admin give claimblock [amount] # If you don't want your players to claim via command, just # don't give them lands.command.claim. # If you don't want your players to claim with claimblocks, # just don't give them claimblocks. claimblock: # Should only the owner of the claim block be able to use it? only-owner: true # Landspawn settings spawn: # Creation settings (/Land setspawn) creation: # Automatically set land spawn on land creation (/Lands create)? # NOTE: The spawnpoint can always be changed with /Lands setspawn. auto: true # Force the spawn to be in the land. # NOTE: If you unclaim the chunk, where the land spawn is in, # Lands will automatically remove the land spawn. force-land: true # Costs cost: # Cost for first time set set: 0.0 # Cost for changing spawn change: 400.0 # Teleportation settings teleport: # Wait time until the player gets teleported. # NOTE: Time unit is seconds wait: 3 # Cost for teleportation to Land spawn. costs_7: 0.0 # Cooldown for teleportation to a land spawn. # NOTE: Time unit is seconds cooldown_3: 0 # Teleport a player after death to land spawn. re-spawn: true # Chunks (claims) addition (/Lands trust, /Lands accept) chunks-addition: # Only add lands.chunks.support.NUMBER value to max claim amount of lands, # if the player is trusted in the whole land? only-global: true # Invite settings invite: # If you disable invites, players can directly trust # other players with /Lands trust. # This option requires server reload / restart. enabled_16: true # Should land owners be able to get invited by other lands (/Lands trust, /Lands accept)? # NOTE: If you disable this, land owners can't be part of another land. invite-owner: true # Broadcast settings broadcast: # If someone created a new land. # Message: land.create.broadcast create: true # If someone deleted his land, and the claim size isn't null (this prevents spamming). # Message: land.create.broadcast delete: true # Send a message if you enter / leave a land. # You can configure the display mode (title, chat, actionbar) in your language file. # Read the language file description to learn how to display messages as a title, actionbar or chat message. # To disable land titles just set the title messages in your language config to '' titles: # Display safezone titles? You can set a custom default title in your language config. Titles for already exsiting lands can be edited in the land menu. safezone: true # Allow colored land names? # If enabled, players can use color codes in their land name. colored-name: false # Rename settings # Command: /Lands rename rename: # Costs to rename a land. costs_5: 1000.0 # Cooldown to rename the land. # NOTE: Time unit is seconds # Bypass permission: lands.bypass.cooldown.rename cooldown_4: 900 # Fly Settings (Flags can be found in the roles section) fly: # Allow players to fly only in # Lands claim worlds (setting: claim-worlds_list)? # Bypass permission: lands.bypass.wilderness.fly only-claimworld: true # Set the fly deactivation delay if a player is not allowed to fly at this position. # Timeunit: Seconds disable-delay: 3 # /Lands setowner Settings setowner: # The land (or the land owner, if banks are disabled) will need to pay this amount in order to set a new owner. # This prevents abusing of ownership transfers in order to bypass limitations. costs_6: 5000.0 # Role settings for the land. role: # Display trusted players in one GUI no matter, which role they have? mixed: true # Enable the setting menu where you can edit role restrictions for your land. setting-menu: true # Visitors are all players, which aren't trusted in the land. # There are three different roles: # Visitor: Untrusted players # Member: Trusted players # Admin: Land admins (not server admins) # NOTE: The following settings are default settings. This means that they will only apply to new land creations. visitor: # DEFAULT settings # NOTE: This won't change anything at already existing lands. setting: # # LAND_CLAIM_BORDER # Should visitors be able to claim land for a other land directly at the border of the land? land_claim_border: default_66: false display_16: true # Members are all players, which are trusted in the land and have the member role. member: setting: # # LAND_CLAIM # Should this role be able to claim land? # NOTE: It's recommended to let this deactivated for this role. land_claim: default_5: false display_17: false # # LAND_CLAIM_BORDER # Should visitors be able to claim land for a other land directly at the border of the land? land_claim_border: default_67: false display_55: true # # SPAWN_SET # Should this role be able to set / change the land spawn? # NOTE: It's recommended to let this deactivated for this role. spawn_set: default_54: false display_18: false # # AREA_ASSIGN # Should this role be able to assign chunks to areas? area_assign: default_76: false display_69: false # Admins are members of a land, which have the admin role. # NOTE: Admins are NOT server administrators. You can change the role name in your language configuration file. admin: setting: # # LAND_CLAIM # Should this role be able to claim land? land_claim: default_9: false display_57: true # # LAND_CLAIM_BORDER # Should visitors be able to claim land for a other land directly at the border of the land? land_claim_border: default_68: false display_60: true # # SPAWN_SET # Should this role be able to set / change the land spawn? spawn_set: default_52: false display_58: true # # BALANCE_WITHDRAW # Should this role be able to withdraw money from the lands balance (/Lands withdraw)? # NOTE: This will only work with land banks enabled. balance_withdraw: default_90: false display_12: true # # AREA_ASSIGN # Should this role be able to assign chunks to areas? area_assign: default_91: false display_70: true # Delete inactive Lands, if the owner is offline since x days. expiration: # NOTE: This setting requires server reload / restart. enabled: true # Time in days # NOTE: You can set a time setting to 0 to disable it. offline-days: # Time in days the owner needs to be offline to flag his land as inactive. owner: 80 # Time in days a land member needs to be offline to automatically untrust him from a protection. member_2: 80 # Should an inactive owner be replaced by a land member? # NOTE: Admins will be used first for replace. # If no land admin is there, Lands will look for a member. # If no land member is there, Lands will delete the land. replace-owner: true # Specified combat settings which do not affect wars. combat: # Combat tagging # If a player attacks a other player he will by tagged for x seconds so that, regardless of land settings, # other players can attack him. # Default: 45 seconds tag-time: 45s # Set claim limits per world. # Example: If you set the permission lands.chunks.5 for your players, # they will be able to claim 5 chunks in each claim world instead of 5 chunks in general. # NOTE: This only applies for claim permissions: lands.chunks.NUMBER, lands.ownlands.NUMBER # It is recommended to keep this disabled. claim-limits-per-world: false # Taxes settings taxes: enabled_3: true # Taxes interval # Interval of payment # TimeUnits: # Seconds: s # Minutes: m # Hours: h # Days: d interval: 10d # If enabled, land actions like /Lands claim will take the money from the land bank # instead of directly from the player # Deposit: /Lands deposit # Withdraw: /Lands withdraw # Land balance: /Lands balance # NOTE: Your players will need to deposit money into the land bank before they are able to claim. # NOTE: This setting requires server reload / restart. banks: true # Set the minimum time between a player's attempt to change the tax for his or her land and the time of the next tax. # It's calculated by: next tax - cooldown # NOTE: Time unit is seconds # If current time is in this period, the player can't set the tax higher than the current value. change-cooldown: 302400 # Set max tax value for a CHUNK (not the whole land) # Land taxes are being calculated according to land size (chunks) * chunk tax value max-value: 1000.0 # Untrust a land member from the land if he can't pay the taxes? untrust-member: true # Land upkeep costs # Enable this, if you want the lands to pay x amount of money per chunk in order to keep their land. upkeep: # NOTE: This setting requires server reload / restart. enabled_19: false # Interval of payment # TimeUnits: # Seconds: s # Minutes: m # Hours: h # Days: d interval_2: 9d # How much should a land pay per chunk? # NOTE: Final payment would be land size (chunks) * cost cost-per-chunk: 50.0 # Should Lands delete the LAST CLAIMED # chunk, if the land can't pay the bill? delete-chunk: false # Exclude land from upkeep, if it was recently created? # This will prevent recently created lands getting a chunk deleted, if the land owner / land bank doesn't have enough money (and if delete-chunk enabled). # So only lands, which are older than x seconds, will need to pay this. # Timeunit is seconds. nopay-time: 2h # Chunk settings chunk: # Cost to claim a chunk. costs_2: 1500.0 # Increase cost per chunk claim. cost-increase: # Available modes: # Percentage: For example putting 10% per claim on top of the normal claim price per claim. # Add: For example adding 10 dollars to the claim cost every time the land claims a chunk. # Default: Disables this option mode: 'DEFAULT' value: 2 # Cashback settings (Chunk unclaim: /Lands unclaim) cashback: # Available modes: # PERCENTAGE: For example giving them 10% from the buy price back. # ADD: For example giving them just 10 dollars back. mode_2: 'PERCENTAGE' # Set this value to 0, if you want to disable this. value_2: 15 # Chunk teleportation options teleport: # Wait time for a player to be teleported to the chunk. # NOTE: Timunit is seconds wait_2: 3 # Teleportation cooldown # Bypass permission: lands.bypass.cooldown.teleport # Command: /Lands teleport or through the GUI menu. # NOTE: Timeunit in seconds cooldown_2: 150 # Cost for a teleportation. costs_3: 15 # Auto claim chunks while standing on them. auto-claim: # NOTE: This setting requires server reload / restart. enabled_14: true # How many times should Lands execute autoclaim until it stops automatically? rounds-stop: 50 # Edit settings of a land in a GUI menu. # This affects the following settings (flags). setting-menu_2: true # These settings are chunk specific settings, wich can be set for specific chunks or the whole land. # They are DEFAULT settings, which means that they will only apply to new land creations. setting: # # ENTITY_GRIEFING # Allow entities to grief in the chunk / land? entity_griefing: default_13: false # Display this setting in the land settings menu? If set to false, players won't be able to change it. display_62: true # Automatically enable this setting during war? during-war: false # # TNT_GRIEFING # Allow tnt to destroy blocks in the chunk / land? tnt_griefing: default_65: false display_63: true during-war_2: false # # PISTON_GRIEFING # Allow pistons from a wilderness to push into the chunk / land? # NOTE: This should be set to false, since it protects against griefing from other players. piston_griefing: default_14: false display_64: true during-war_3: false # # MONSTER_SPAWN # Allow monster spawning in the chunk / land? monster_spawn: default_51: true # Remove all monsters on chunk load? # NOTE: This will only work if monster spawning is disabled in the chunk. remove-on-load: false # Prevent spawning from spawner blocks? include-spawners: false # Display this setting in the land settings menu? If set to false, players won't be able to change it. display_65: true # Automatically enable this setting during war? during-war_4: false # If monster spawning disabled, these monsters won't spawn. So you can decide, which monsters shouldn't spawn # The latest spigot version entities: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html monsters_list: - 'BLAZE' - 'CAVE_SPIDER' - 'CREEPER' - 'DROWNED' - 'ELDER_GUARDIAN' - 'ENDER_DRAGON' - 'ENDERMAN' - 'ENDERMITE' - 'EVOKER' - 'EVOKER' - 'GHAST' - 'GIANT' - 'GUARDIAN' - 'HUSK' - 'ILLUSIONER' - 'MAGMA_CUBE' - 'PHANTOM' - 'PIG_ZOMBIE' - 'PILLAGER' - 'RAVAGER' - 'SHULKER' - 'SILVERFISH' - 'SKELETON' - 'SKELETON_HORSE' - 'SLIME' - 'SPIDER' - 'STRAY' - 'VEX' - 'VINDICATOR' - 'WITCH' - 'WITHER' - 'WITHER_SKELETON' - 'ZOMBIE' - 'ZOMBIE_HORSE' - 'ZOMBIE_VILLAGER' # # ANIMAL_SPAWN # Allow animal spawning in the chunk / land? animal_spawn: default_61: true # Display this setting in the land settings menu? If set to false, players won't be able to change it. display_66: true # Automatically enable this setting during war? during-war_5: false # If animals spawning disabled, these animals won't spawn. So you can decide, which animals shouldn't spawn # The latest spigot version entities: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html animals_list: - 'BAT' - 'CAT' - 'CHICKEN' - 'COD' - 'COW' - 'DOLPHIN' - 'DONKEY' - 'FOX' - 'HORSE' - 'LLAMA' - 'MULE' - 'MUSHROOM_COW' - 'OCELOT' - 'PANDA' - 'PARROT' - 'PIG' - 'POLAR_BEAR' - 'PUFFERFISH' - 'RABBIT' - 'SALMON' - 'SHEEP' - 'SQUID' - 'TROPICAL_FISH' - 'TURTLE' - 'WOLF' # # WATERFLOW_ALLOW # Allow waterflow from a wilderness to the chunk / land? # NOTE: This should be set to false, since it protects against griefing from other players. waterflow_allow: default_68: false display_67: true # Role settings # There are three different roles: # Visitor: Untrusted players # Member: Trusted players # Admin: Land admins (not server admins) # NOTE: These settings are DEFAULT settings. That means theat the will only apply to new land creations. role: visitor: setting: # # BLOCK_PLACE # Should this role be able to place blocks? block_place: # Default setting, which will be used, if you create a new land. default_15: false # Should this setting be displayed in the settings menu? # NOTE: Players won't be able to change this setting if display is set to false. display: true # # BLOCK_BREAK # Should this role be able to break blocks? block_break: default_16: false display_2: true # # INTERACT # Should this role be able to interact? interact_general: default_44: false display_3: true # # INTERACT_DOOR # Should this role be able to open doors? interact_door: default_41: false display_4: true # # INTERACT_CONTAINER # Should visitors be able to open containers? interact_container: default_42: false display_5: true # # INTERACT_MECHANISM # Should this role be able use redstone mechanisms? interact_mechanism: default_43: false display_6: true # # INTERACT_VILLAGER # Should this role be able to interact (trading included) with villagers? interact_villager: default_85: false display_7: true # # BLOCK_IGNITE # Should this role be able to ignite blocks? block_ignite: default_17: false display_8: false # # ATTACK_PLAYER # Should this role be able to attack players? # NOTE: They can only attack players, which can attack this role too. # Other roles can only attack this role, if this role can attack the other role too. attack_player: default_18: false display_9: true # # ATTACK_ANIMAL # Should this role be able to attack animals? attack_animal: default_19: false display_10: true # # FLY # Should this role be able to fly in the chunk / land? # NOTE: They can only fly, if they have access # to a /Fly command or something like this. fly: default_71: false display_11: false # # LAND_ENTER # Should this role be able to enter the land? land_enter: default_92: true display_71: true # # SPAWN_TELEPORT # Should this role be able to teleport to spawn? spawn_teleport: default_62: false display_15: true # Members are all players, wich are trusted in the chunk and have no admin role. member: setting: # # BLOCK_PLACE # Should this role be able to place blocks? block_place: # Default setting, which will be used, if you create a new land. default_23: true display_19: true # # BLOCK_BREAK # Should this role be able to break blocks? block_break: default_24: true display_20: true # # INTERACT # Should this role be able to interact? interact_general: default_25: true display_21: true # # INTERACT_DOOR # Should this role be able to open doors? interact_door: default_45: true display_22: true # # INTERACT_CONTAINER # Should visitors be able to open containers? interact_container: default_46: true display_23: true # # INTERACT_MECHANISM # Should this role be able use redstone mechanisms? interact_mechanism: default_47: true display_24: true # # INTERACT_VILLAGER # Should this role be able to interact (trading included) with villagers? interact_villager: default_86: true display_25: true # # BLOCK_IGNITE # Should this role be able to ignite blocks? block_ignite: default_72: true display_26: true # # ATTACK_PLAYER # Should this role be able to attack players? # NOTE: They can only attack players, which can attack this role too. # Other roles can only attack this role, if this role can attack the other role too. attack_player: default_27: true display_27: true # # ATTACK_ANIMAL # Should this role be able to attack animals? attack_animal: default_28: true display_28: true # # FLY # Should this role be able to fly in the chunk / land? # NOTE: They can only fly, if they have access # to a /Fly command or something like this. fly: default_70: true display_29: true # # LAND_ENTER # Should this role be able to enter the land? land_enter: default_93: true display_72: true # # SPAWN_TELEPORT # Should this role be able to teleport to spawn? spawn_teleport: default_63: true display_54: false management: # # PLAYER_TRUST # Should this role be able to trust other players? # NOTE: It's recommended to let this deactivated for this role. player_trust: default_29: false display_30: false # # PLAYER_SETROLE # Should this role be able to set roles for other players. # They can only edit players, which have a lower role than their own role. # NOTE: It's recommended to let this deactivated for this role. player_setrole: default_30: false display_31: false # # PLAYER_UNTRUST # Should this role be able to untrust players? # They can only edit players, which have a lower role than their own role. # NOTE: It's recommended to let this deactivated for this role. player_untrust: default_31: false display_32: false # # SETTING_EDIT_LAND # Should this role be able to edit land settings? # For example mob spawning or entity griefing. # NOTE: It's recommended to let this deactivated for this role. setting_edit_land: default_59: false display_33: false # # SETTING_EDIT_ROLE # Should this role be able to edit role settings? # For example allow other roles to trust players. # NOTE: It's recommended to let this deactivated for this role. # They can only edit roles, which are lower than their own role. setting_edit_role: default_77: false display_34: false # # SETTING_EDIT_ADVANCED # Should this role be able to edit advanced role settings. # For example allowing roles to teleport to the land spawn. # NOTE: It's recommended to let this deactivated for this role. setting_edit_advanced: default_78: false display_35: false # # SETTING_EDIT_TAXES # Should this role be able to edit tax settings? # NOTE: It's recommended to let this deactivated for this role. setting_edit_taxes: default_80: false display_36: false # Admins are members, which got promoted to the admin role (not server admin). admin: setting: # # BLOCK_PLACE # Should this role be able to place blocks? block_place: # Default setting, which will be used, if you create a new land. default_32: true display_68: true # # BLOCK_BREAK # Should this role be able to break blocks? block_break: default_33: true display_37: true # # INTERACT # Should this role be able to interact? interact_general: default_34: true display_38: true # # INTERACT_DOOR # Should this role be able to open doors? interact_door: default_48: true display_39: true # # INTERACT_CONTAINER # Should visitors be able to open containers? interact_container: default_49: true display_40: true # # INTERACT_MECHANISM # Should this role be able use redstone mechanisms? interact_mechanism: default_50: true display_41: true # # INTERACT_VILLAGER # Should this role be able to interact (trading included) with villagers? interact_villager: default_87: true display_42: true # # BLOCK_IGNITE # Should this role be able to ignite blocks? block_ignite: default_35: true display_43: true # # ATTACK_PLAYER # Should this role be able to attack players? # NOTE: They can only attack players, which can attack this role too. # Other roles can only attack this role, if this role can attack the other role too. attack_player: default_36: true display_44: true # # ATTACK_ANIMAL # Should this role be able to attack animals? attack_animal: default_37: true display_45: true # # FLY # Should this role be able to fly in the chunk / land? # NOTE: They can only fly, if they have access # to a /Fly command or something like this. fly: default_69: true display_46: true # # LAND_ENTER # Should this role be able to enter the land? land_enter: default_94: true display_73: true # # SPAWN_TELEPORT # Should this role be able to teleport to spawn? spawn_teleport: default_64: true display_59: false management: # # PLAYER_TRUST # Should this role be able to trust other players? # NOTE: It's recommended to let this deactivated for this role. player_trust: default_38: false display_47: true # # PLAYER_SETROLE # Should this role be able to set roles for other players. # They can only edit players, which have a lower role than their own role. # NOTE: It's recommended to let this deactivated for this role. player_setrole: default_39: false display_48: true # # PLAYER_UNTRUST # Should this role be able to untrust players? # They can only edit players, which have a lower role than their own role. # NOTE: It's recommended to let this deactivated for this role. player_untrust: default_40: false display_49: true # # SETTING_EDIT_LAND # Should this role be able to edit land settings? # For example mob spawning or entity griefing. # NOTE: It's recommended to let this deactivated for this role. setting_edit_land: default_60: false display_50: true # # SETTING_EDIT_ROLE # Should this role be able to edit role settings? # For example allow other roles to trust players. # NOTE: It's recommended to let this deactivated for this role. # They can only edit roles, which are lower than their own role. setting_edit_role: default_81: false display_51: true # # SETTING_EDIT_ADVANCED # Should this role be able to edit advanced role settings. # For example allowing roles to teleport to the land spawn. # NOTE: It's recommended to let this deactivated for this role. setting_edit_advanced: default_82: false display_52: true # # SETTING_EDIT_TAXES # Should this role be able to edit tax settings? # NOTE: It's recommended to let this deactivated for this role. setting_edit_taxes: default_84: false display_53: true # Area Settings # Areas are created inside a land by blocks, not chunks. area: # Set the minimum size of a area (in blocks). # With this setting you can force your players to organize their areas. min-size: 60 # General protection settings protection: # When a projectile hits something in a claim. # Projectiles to be removed. # This is useful, if you use a special arrow plugin (for example explosive arrows), to prevent damage in lands. # View projectiles here (of the latest spigot version): # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Projectile.html # NOTE: Dispensers, which shoot from wilderness into lands # can't hurt any entities anyways. projectile-blacklist_list: - 'InsterProjectileHere' # Top 10 lands leaderboard settings # Includes /Lands top, leaderboard signs and holograms top-lands: # Top lands sort mode # Available sort modes: BALANCE, SIZE, MEMBERS # NOTE: BALANCE requires banks to be enabled. # This option requires server reload / restart. sort-mode: 'BALANCE' # Sign lederboard settings sign: # Place the head of the land owner on top of the block, where the leaderboard sign is? head-above: false # Holograms (/Lands admin hologram) hologram: # Set an item, which should appear over the hologram. # You can set this to AIR, if you want to disable this. # NOTE: It may take up to two minutes to update the item. item: 'GOLDEN_HELMET' # Backup settings backup: # Enable this to create backup creation on every lands enabling. # NOTE: It's alway recommended creating backups, # even if there are no problems. startup: false # Time in days after a created backup should get deleted. # Set this to 0, to disable it. days-delete: 28 # Visualization settings visualization: type: # Wilderness wilderness: # Particles can be found here: # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html#enum.constant.summary particle: 'BARRIER' # To edit the colors you need to # insert the rgb value given here. # Available colors: # # White: 16777215 # Silver: 12632256 # GRAY: 8421504 # Black: 0 # Red: 16711680 # Maroon: 8388608 # Yellow: 16776960 # Olive: 8421376 # Lime: 65280 # Green: 32768 # Aqua: 65535 # Teal: 32896 # Blue: 255 # Navy: 128 # Fuchsia: 16711935 # Purple: 8388736 # Orange: 16753920 color: 16753920 duration: 20 rows: 1 # If the player is the land owner. own: particle_3: 'BARRIER' color_3: 65280 duration_3: 4 rows_3: 1 # If the player is trusted in the land. trusted: particle_4: 'BARRIER' color_4: 16776960 duration_4: 4 rows_4: 1 # If player isn't trusted in the land. untrusted: particle_5: 'BARRIER' color_5: 16711680 duration_5: 4 rows_5: 1 # Visualize chunk selection (/Lands selection) selection: particle_8: 'BARRIER' color_8: 16753920 duration_8: 45 rows_8: 1 # /Lands view view: # Duration of land view. # NOTE: Time unit is seconds duration_8: 60 # /Lands map lengths map: # X Length (left to right) x-length: 15 # Y Heigth (up) y-heigth: 10 # Command settings command: # This is needed for time rewards and the /Lands admin give chunk command permission-plugin: # Your permissions plugins command to add permissions. # {player} will be replaced with the playername. # {permission} will be replaced with the Lands permission. add: 'Luckperms user {player} permission set {permission}' # Your permission plugins command to remove permissions. remove: 'Luckperms user {player} permission unset {permission}' # Set aliases for the /Lands command # NOTE: This setting requires server reload / restart. aliases_list: - claim - claims # Set aliases for the /Wars command # This is only needed, if wars are enabled. # NOTE: This setting requires server reload / restart. wars-aliases_list: - w - war # Command merge settings merge: # Merge /Wars commands into /Lands? wars: true # Block commands # They are not case-sensitive. blacklist: # This affects all players wich are standing in a land, where they aren't trusted. nottrusted_list: - sethome # This affects all players, which are standing in a land. general_list: - EnterCommandToDenyOnLandHere # Random teleportation (/Lands wild) random-teleport: # Worlds where players should be able to use /Lands wild. # NOTE: World names are case-sensitive. If you don't enter them correctly, issues might occur. wild-worlds_list: - Survival distance: # Max distance from world spawn # NOTE: YOU NEED TO SET THE WOLRD SPAWN (MIDDLE) TO LET THIS WORK PROPERLY: /setworldspawn # This setting requires server reload / restart. max: 15000 # Set the minimum distance between the players current position and the teleport destination. min: 500 # Players will be random teleported in this world, if they're currently not in a world defined above. # NOTE: The world name is case-sensitive. backup: 'world' # Should players be able to teleport to claimed land? allow-land: false # Prevent oceans? prevent-oceans: true # Wait time until the player will be teleported. wait_3: 3 # Command (/Lands wild) cooldown cooldown: 300 # Teleportation cost costs_4: 570.0 # Lands menu settings (/Lands menu) gui: # Should Lands automatically adjust the length of item lore lines? # Recommended length is 35. # NOTE: Set this to 0 to disable it. max-lore-length: 35 # Should the /Lands list menu show only lands where to player can teleport to? # Players can still toggle it afterwards. This is just a default setting. list-only-public: false # Database settings database: # If an issue with the database occurs. # This is just to be always on the save side. # NOTE: This should never happen. However, it's good to have such a setting. # Should Lands disallow players to join the server, if Lands couldn't load data to ensure full protection of lands? error-disallow-join: true # Integration settings # Missing something? You can request a integration through pm or discord. # Resource page: https://www.spigotmc.org/resources/.53313 # Discord: https://discord.gg/B4MAJVk integration: # Management integrations manager: # WorldGuard WorldGuard: enabled_5: true # Should Lands deny claiming in WorldGuard regions? # NOTE: It's recommended to let this enabled. deny-claim: true # Should players be able to random teleport (/Lands wild) to WorldGuard regions? random-teleport: true # WorldEdit WorldEdit: # Disallow WorldEdit use in other players lands, where the player isn't trusted? # Bypass permission: lands.bypass.worldedit enabled_7: true # Griefprevention GriefPrevention: enabled_6: true # Should Lands deny claiming in GriefPrevention regions? # NOTE: It's recommended to let this enabled. deny-claim_2: true # Residence Residence: enabled_15: true # Should Lands deny claiming in Residence regions? # NOTE: It's recommended to let this activated. deny-claim_3: true # Economy settings economy: # Default currency # Will be used, if no Vault economy lands found. # NOTE: This currency is item based. Default: # Item, which should be used as currency. # Materials can be found here: # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html item_2: 'GOLD_INGOT' # Vault # You need an economy lands, which supports Vault, to let this work. Vault: enabled_10: true # Chat integrations chat: # PlaceholderAPI # NOTE: For featherbaord you need to use {} instead of %%. # To display a placeholder for your current position, just append _here to it. # Example: lands_land_name_here PlaceholderAPI: enabled_11: true # Web integrations web: # Dynmap Dynmap: enabled_12: true # Set the maximum amount of chunks beeing processed at once for updating the land markers. # These chunks aren't actual minecraft chunks. Just Lands chunks. # This setting is especially for weaker hardware. # NOTE: This setting requires server reload / restart. max-chunks-per-round: 50000 # Set the spawn icon # You can disable this by setting it to '' spawn: icon: 'greenflag' # Set minimum zoom. The icon won't display, if the zoom in your browser is smaller (mousewheel). min-zoom: 5 # The name of the layer where users can see the marked lands. layer: 'Lands' land: # Opacity of the marked land. opacity: 0.8 # To edit the color you need to # insert the rgb value given here. # Available colors: # # White: 16777215 # Silver: 12632256 # GRAY: 8421504 # Black: 0 # Red: 16711680 # Maroon: 8388608 # Yellow: 16776960 # Olive: 8421376 # Lime: 65280 # Green: 32768 # Aqua: 65535 # Teal: 32896 # Blue: 255 # Navy: 128 # Fuchsia: 16711935 # Purple: 8388736 # Orange: 16753920 color_2: 32768 border: # Opactiy of the land border. opacity_2: 85.0 # Thickness of the land border line. thickness: 2 # To edit the color you need to # insert the rgb value given here. # Available colors: # # White: 16777215 # Silver: 12632256 # GRAY: 8421504 # Black: 0 # Red: 16711680 # Maroon: 8388608 # Yellow: 16776960 # Olive: 8421376 # Lime: 65280 # Green: 32768 # Aqua: 65535 # Teal: 32896 # Blue: 255 # Navy: 128 # Fuchsia: 16711935 # Purple: 8388736 # Orange: 16753920 color_3: 65280 # War settings wars: # Enable wars? (Command: /Wars) # NOTE: This setting requires server reload / restart. enabled_20: true # War declaration settings declaration: # How much time do you want to give the defender lands for war preparation, before it will start? # NOTE: Timeunit is seconds # Default is one day # If the time is smaller than 5 seconds, the war will start immedeately. preparation-time: 1d # Should a broadcast message be sent to the whole server? # You can edit the message in your language file. broadcast: true # War status message interval. This message appears while the war is running. This is very useful to inform players, which might have been offline for some time, that their land is participating in a war. status-interval: 15m # Set the max time a war can hold on. # Default: 2,5 days duration_2: 36h # Allow players doing the following things in the enemy land (only during war). # Available actions: https://github.com/Angeschossen/LandsAPI/blob/master/LandsAPI/src/main/java/me/angeschossen/lands/api/role/enums/RoleSetting.java # NOTE: PLACE_SCAFFOLDING is only available in spigot 1.14.x or higher. role-settings_list: - ATTACK_PLAYER - LAND_ENTER # Allow the placement of specific blocks if the land part of a war. # Values: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html block-place_list: - LADDER - VINE - SCAFFOLDING # Allow breaking of specific blocks if the land part of a war. # Values: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html block-break_list: - LADDER - VINE - SCAFFOLDING - TNT # Cutomize what happens when a defender surrenders. surrender: # Tribute settings tribute: # Max tribute settings max: # The defender will pay a specific amount of money to the attackers land, if they surrender. # Set the tribute mode. # Use % to set a specific percentage of the defenders land balance. # Use normal numbers to set a total amount of money. # If you have banks disabled, the money will be taken from the land owner. defender: 75% # The attacker will pay a specific amount of money to the defenders land, if they surrender. # Set the tribute mode. # Use % to set a specific percentage of the defenders land balance. # Use normal numbers to set a total amount of money. # If you have banks disabled, the money will be taken from the land owner. # NOTE: You can set this to 0 to disable it. attacker: 5000 # War settings, which can also be chaned ingame by players. # Please note that they need certain permissions in order to change the settings. You can find them in the wiki. settings: # Should the tribute be given to all attacking lands or just the initial attacker? divide_tribute: default_88: true # Allow team mates killing each other. This won't count to the war kill stats. friendly_fire: default_89: true shield: # Configure when a land should get a war shield. # If a war shield is active, other lands can't attack the land. activation: # Give war shield to a new land? # Use 0 to disable this. # TimeUnits: # Seconds: s # Minutes: m # Hours: h # Days: d land-creation: 1d # Set a war shield for a land after it surrendered? # If you want to disable this, just set the value to 0. surrender: # How long should a war shield last by default? # TimeUnits: # Seconds: s # Minutes: m # Hours: h # Days: d value_3: 4d # Set a war shield for a land after war? # If you want to disable this, just set the value to 0. end: # How long should a war shield last by default? # TimeUnits: # Seconds: s # Minutes: m # Hours: h # Days: d value_4: 7d # Configure what happens when a war starts. start: # Should a message be broadcasted to the whole server? # You can edit the message in your language file. broadcast_2: true # Configure what happens when a land wins a war. end: # Execute a command when a land wins. # Placeholders: # %winner% - Name of the winner land # %loser% - Name of the loser land # %winner-owner% - Owner of the winner land # %loser-owner% - Owner of the loser land winner: # Set a command to '' in order to disable it. command: # Command for the initial attacker (/defender) land. initial: say "%winner% has won!" # Command for allies of the winner land. # Aditional placeholders: # %ally% - Name of the ally land # %ally-owner% - Name of the owner of the ally land allies: '' loser: # Set a command to '' in order to disable it. command: # Command for the initial defender (/attacker) land. initial: '' # Command for allies of the loser land. # Aditional placeholders: # %ally% - Name of the ally land # %ally-owner% - Name of the owner of the ally land allies: '' # The looser will pay a specific amount of money to the attackers land, if they surrender. # Set the reward mode. # Use % to set a specific percentage of the loosers land balance. # Use normal numbers to set a total amount of money. If the looser does not have anough money, they will pay as much as possible. # If you have banks disabled, the money will be taken from the land owner. robbery: 75% # Combat settings combat: # Pillage settings pillage: # Set a minimum amount of players of the defenders, which need to be online before the attackers can interact in the land. # NOTE: If you want to allow pillages WHILE no defender is online, set this option to 0. # NOTE: This setting requires server reload / restart. min-players: 1 # Set a time period where players are still able to attack the land after the last player of the target land left the server. logging-cooldown: 1m allies: # Should it be possible to destroy the ally lands of the target? # If disabled players won't be able to destroy anything in the ally land of the target. # If enabled, players will be able to destroy things (if rolesetting set) in the ally lands of the target. war-field: true