const { Events } = require('discord.js') module.exports = { name: Events.InteractionCreate, async execute(interaction, client) { if (!interaction.isChatInputCommand()) return //* CHECK COMMANDS const command = interaction.client.commands.get(interaction.commandName) if (!command) { console.error(`No command matching ${interaction.commandName} was found.`) return } try { await command.execute(interaction) } catch (error) { console.error(error) if (interaction.replied || interaction.deferred) { await interaction.followUp({ content: 'There was an error while executing this command!', ephemeral: true }) } else { await interaction.reply({ content: 'There was an error while executing this command!', ephemeral: true }) } } //* CHECK COOLDOWNS const { cooldowns } = client if (!cooldowns.has(command.data.name)) { cooldowns.set(command.data.name, new Collection()) } const now = Date.now() const timestamps = cooldowns.get(command.data.name) const defaultCooldownDuration = 3 const cooldownAmount = (command.cooldown ?? defaultCooldownDuration) * 1000 if (timestamps.has(interaction.user.id)) { const expirationTime = timestamps.get(interaction.user.id) + cooldownAmount if (now < expirationTime) { const expiredTimestamp = Math.round(expirationTime / 1000) return interaction.reply({ content: `Please wait, you are on a cooldown for \`${command.data.name}\`. You can use it again .`, ephemeral: true }) } timestamps.set(interaction.user.id, now) setTimeout(() => timestamps.delete(interaction.user.id), cooldownAmount) } } }