hostname = "GotternesGamingServer"; // Name of the server displayed in the public server list password = ""; // Password required to join the server (remove // at start of line to enable) passwordAdmin = "123"; // Password to login as admin. Open the chat and type: #login password maxPlayers = 10; // Maximum amount of players, including headless clients. Anybody who joins the server is considered a player, regardless of their role or team. persistent = 0; // If set to 1, missions will continue to run after all players have disconnected; required if you want to use the -autoInit startup parameter disableVoN = 0; // If set to 1, voice chat will be disabled vonCodecQuality = 10; // Supports range 1-30, the higher the better sound quality, the more bandwidth consumption: // 1-10 is 8kHz (narrowband) // 11-20 is 16kHz (wideband) // 21-30 is 32kHz (ultrawideband) AutoselectMission = true; voteMissionPlayers = 1; // Minimum number of players required before displaying the mission selection screen, if you have not already selected a mission in this config voteThreshold = 0.33; // Percentage (0.00 to 1.00) of players needed to vote something into effect, for example an admin or a new mission. Set to 9999 to disable voting. class Missions { class Mission1 { template ="Antistasi_tem_kujari.tem_kujari"; difficulty = "Regular"; //can be Recruit, Regular, Veteran or Custom. Custom needs setting up though. class Params { autoLoadLastGame = 60; //Automatically starts the mission 60 seconds after the first player connected to the server and no admin is logged in. {"No automatic load","1min","2min","3min","5min","10min"} LogLevel = 2; //Sets the log level during the setup. {"Error", "Info", "Debug", "Verbose"} A3A_logDebugConsole = 1; //Sets the Log debug console use during setup. {"None", "All non-dev", "All"} }; }; }; timeStampFormat = "short"; // Timestamp format used in the server RPT logs. Possible values are "none" (default), "short", "full" logFile = "server_console.log"; // Server console output filename BattlEye = 0; // If set to 1, BattlEye Anti-Cheat will be enabled on the server (default: 1, recommended: 1) verifySignatures = 0; // If set to 2, players with unknown or unsigned mods won't be allowed join (default: 0, recommended: 2) kickDuplicate = 0; // If set to 1, players with an ID that is identical to another player will be kicked (recommended: 1) allowedFilePatching = 2; // Prevents clients with filePatching enabled from joining the server // (0 = block filePatching, 1 = allow headless clients, 2 = allow all) (default: 0, recommended: 1) headlessClients[] = { "127.0.0.1" }; // list of IP addresses allowed to connect using headless clients; example: { "127.0.0.1", "192.168.1.100" }; localClient[] = { "127.0.0.1" }; // list of IP addresses to which are granted unlimited bandwidth; example: { "127.0.0.1", "192.168.1.100" };